Re: Bye bye RPG: Dark Messiah will be a FPS
- From: Werner Spahl <spahl@xxxxxxxxxxxxxxxxxxx>
- Date: Mon, 29 Aug 2005 14:08:19 +0200
On Sun, 28 Aug 2005, Raymond Martineau wrote:
> Whether this engine used is Quake II/III, Unreal, or Source doesn't
> affect a thing - they are all equally capable of doing the same stuff.
The part where Source is top right now is character models showing emotion
while they talk etc., as can be seen in HL2 and even more in Bloodlines.
> game mechanics. FPS games are also known to fall inte tho one-man army
> principle - while not bad, it can wreck games not intended to be that way.
I liked the way Bloodlines did handle it. FPS skills mattered globally,
but stats were important to gain special features. After all I hate when
e.g. you get experience points by fighting in melee and can then spend
them to raise your ranged weapon skills. Which makes no sense at all.
--
Werner Spahl (spahl@xxxxxxxxxxxxxxxxxxx) Freedom for
"The meaning of my life is to make me crazy" Vorlonships
.
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