Re: _The Dark Eye_ runtime error! (got it working)
- From: "rms" <rsquires@xxxxxxxxxxxxxxxxxx>
- Date: Wed, 23 May 2007 14:23:08 GMT
If I remember right, it uses some old version of QuickTime, probably a
16-bit version since it was made for Win 3.1.
I got it working! Though I'd tried setting the compatibility to win95,
apparently it needed a shortcut made first, then set the compatibility in
the shortcut. Then upon startup, a popup complains about quicktime (I have
the latest quicktime installed) but close that, and the main menu appears,
yay!
The game has an .ini file which lets you increase buffer sizes and
soundquality, and after maxing them out it sounds and looks very nice now.
Also, after installation, simply copying over the CD files into the game
directory eliminates the need to keep the CD in the drive, as far as I can
tell.
The gameplay is basic Myst-fare, you move from static screen to screen
(oh for a Real-Myst 3D conversion!), with quicktime providing animations as
needed, and the music and voice-overs (some by William S. Burroughs) are
excellent. The game itself is very intriguing, and I've already experienced
chills up the spine early on. Now I'm stuck in a room though, a study,
apparently in a nightmare. I'm not sure if I should Esc and click on the
Eye on the phrenology chart to go back to the 'real world', or if it's
supposed to transition itself.
rms
.
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