Re: SUCCESS AT LAST



"mec-devil" <delusions@xxxxxxxxxxxxxxxxxxxxx> wrote in message
news:42e993ec@xxxxxxxxxxxxxxx

Mary wrote:

> >> Well, doesn't DOS box copy all the hard drive files on
> >> your computer to Dosbox program? If you do C:\ after
> >> you mount the drive, all C files are there, or is it like
> >> a sort of mirror?
>
> More like a mirror, yes. The files are there, but they're the
> same files that are on C:\

So the dosbox program can "see" the C drive files I guess.

> >> I can't really completely understand that
> >> concept but I don't have a great need to go into the
> >> details about virtual drives.
> >
> > It doesn't make another copy of the files.
>
> No, but you see, conventional terms were not helping much,
> so I had to think outside the box. ;) (the DOSbox! ;D)

Yes, well we are pretty well in agreement.

> > Mounting the drive gives Dosbox a way to get at the files
> > that are already on your hard drive.
>
> Yes, but how do you explain what the "c: c:\" part does? ;)
> (It is difficult to put in words, that is to say)

Yes it is. I first figured out the C:\ part could only mean the C as in
hard drive, but it took me a while to first out what the first C: was
for and that first C: could have been any letter which added to my
confusion.

> >>> The last line "scaler=" is the one to change, and I think
> >>> the "advinterp2x" scaler is the best. Make it so. ;)
> >>>
> >>> Then save the file and start up your game in DOSbox. :)
> >
> >> What is that supposed to do?
> >
> > When you use low resolutions on a relatively large monitor,
> > you end up with very large pixels due to everything being
> > scaled up, making everything look blocky. The scaler
> > settings, such as the advinterp2x, perform some graphical
> > magic while scaling things up, so they end up smoother and
> > less blocky. The end result is the graphics looking better,
> > although you'll have to test the different settings to see
> > how much of a difference they make and whether or not you
> > like the result. I find that some of the settings smooth
> > things out a little too much for my liking.
>
> I prefer them smooth. :) The smoother the better. Now, if we
> were talking about peanut butter, it would be the opposite. ;D

I tried advinterp2x and yes I can see that the graphics are a bit
sharper, but for myself I think I prefer the graphics the way they were
before when I used normal2x. Maybe I am just used to it that way. Also,
when using advinterp2x some screens in that setting, looked much the
same as normal2x. Only some were a bit sharper (or smoother as you like
to call it). I like smooth peanut butter though, but I am not big on
peanut butter except to make peanut butter cookies with milk chocolate
chocolate chips.

> > Frameskip will skip rendering some frames so that the game
> > runs faster. Of course, you only need to worry about that
> > if the game is running too slowly in the first place.
>
> And before trying that, I suppose one could turn up the cycles
> as well:
>
> [cpu]
> cycles=3000
>
> That does seem to be the default (3000). If a game runs too
> slow, you could try incrementing that (no higher than 20000?)

The game runs about the right speed for me. I don't want to have to
think any faster. It might throw off my brain :)

> >> Well, I could try it sometime, but as I said, the graphics
> >> I get with Goblins 2 are fine. they seem to be the same as
> >> I remember them when I played the game before on floppies
> >> years ago. The graphics are fine in the version I am not
> >> playing.
>
> Nevertheless, I *think* the Gobliins 2 graphics, like most the
> adventures of the DOS era (error? ;>), are in 320x240.

I think you mean 320X200 ? what is the error for?The only error I see is
320X240 :)

> DOSbox I suspect is scaling it up by default, so it only looks
> as if you're playing it in 640x480.
>
> <*checks*>
>
> Yes indeed, when I look at my *unmodified* dosbox.conf, the
> scaler line says "scaler=normal2x" - which looks the default,
> normal scaler without any graphics magic (not as "advinterp2x"
> does)
>
> If you want to experiment, try setting "scaler=none" to see
> the original size of the Gobliins 2 graphics. :) (I mean the
> size they were originally drawn in by the artists at Sierra)

I haven't had a chance to try that yet, but I will write it down to try
and let you know. I want to get caught up on messages from last night.
Since I asked about dosbox, things are jumping in here for now. Even
Jester came out of hiding.

> - I'll mention again, by the way, we learn things in this life
> from experience - so if you're not going to experiment, how
> do you expect to learn what we're talking about? (It seems
> strange to me that you're asking all these questions, but not
> really trying it out to see for yourself)


What do ya mean that I didn't experiment Matt? I've been doing all kinds
of experiments with dosbox and just haven't gotten back to you yet. I
even deleted entire lines such as I did with " fullfixed -- don't resize
the screen when in fullscreen (near the top of the config). I found that
didn't do anything for the screen by leaving it out. I changed various
things in config and have got it the way I want it. I would have liked
the game screen to be completely full screen on my monitor, but the best
I can do is move up the entire dosbox screen (or frame you could call
it) and there is only about 1 inch black screen at the bottom of the
monitor to the bottom of the game screen. and about almost 1/4" at the
top, but then if I do Alt-enter, I get rid of the blue border at the top
of the game screen saying about 3000 cycles, and something else, and
gets rid of the task bar too and the game screen is not quite so
scrunched. Everything is better now and thats the best its going to be,
so that is fine.

> > Ah, but there's the chance they could be even better than
> > you remember. (-:
>
> Precisely. :)

You quote part of Jesters message above, and on another message too
except you didn't put his name. So I wasn't sure who said what.

> <snips>
> >> I have 640X480 set on my computer but as I told you
> >> before, if I set it for a higher resolution, the game
> >> would be too small for me to play comfortably and
> >> dosbox frame would be smaller, so that wouldnt help.
> >
> > In your .conf file, do you have a line like
> >
> > fullfixed=true
> >
> > If so, try changing the true to false. Then when you
> > go to full-screen with Alt-Enter, it should actually be
> > full-screen with the proper resolution.

I think the above was also from Jesters message. so I will reply to it
in his message as he made the comment. It would be less confusing for me
if you did not mix Jesters messages in with yours
without putting his name as having said certain things, just so I know.

> I'm not sure, there are some other settings that could pertain
> to that as well. Now we're getting to the *juicy* stuff. ;)
>
> In my dosbox.conf, it looks as if "fullfixed=false" by default,
> so if so, I'd try changing that line to "true":
>
> [sdl]
> fullfixed=true
> fullresolution=640x480
>
> [render]
> aspect=true
> scaler=advinterp2x

I think we are back to you above. I was thinking about changing the
resolution part to 640X480 to see if any change. I trued
scaler=advinterp2x and it was ok too, but I prefer normal2x. There is a
difference in some screens with advinterp2x but others look much the
same.

> MaryJ, try changing the above four lines in your dosbox.conf to
> the above settings - and I *think* that should fix the squashed
> -looking graphics you mentioned. (Again, no harm can be done-
> you can always change them back)

Since I moved the dosbox screen up as much as I can, the graphics are
not as squashed and look better.

> Since I'm sure you're going to ask "what does that do?" ;), I'll
> tell you before you ask ;D, these are the descriptions I have:
>
> - "fullfixed=" keeps the aspect ratio of the selected resolution
> (I'm not entirely clear about this one myself- surely the aspect
> ratio should always be 4:3?- does anyone know more?)
>
> - "fullresolution=" sets the resolution for full-screen mode
>
> - "aspect=" performs aspect ratio correction, or fills in the
> missing vertical pixels if the source resolution is 320x200
> (instead of 320x240)
>
> - "scaler=" selects scaler to use for up-sizing and enhancing
> low resolutions (320x240)

Thats all good inforamtion for me to keep in mind. I still think you
mean 320X200 though :)

Mary

.



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