Re: Crysis - reasons for being PC exclusive



John Lewis wrote:
On Thu, 30 Aug 2007 09:29:06 +0100, Shawk <shawk@xxxxxxxxxxxxxxxxxxxx>
wrote:

John Lewis wrote:
On Wed, 29 Aug 2007 18:48:28 -0500, Nonymous
<nospam@xxxxxxxxxxxxxxxxxx> wrote:

noman <no_m_an@xxxxxxxxxxxxxx> wrote in news:45qbd3t47jh3e5vtjgcqetqjarkonbd64k@xxxxxxx:

This is what their CEO responded to a question about whether CryTek
can afford to build the game as a PC exclusive title.
...
The reason for no consoles is simple: any console development would
have deviated from our efforts. It would have distracted us, it would
have forced compromises because of memory limitations on those
platforms.
That's a nice sentiment to hear. Yet I bet when the game is released, we'll be hearing from tons of people complaining how the game doesn't play nice on their 3 year old "but seems I just bought it!" PCs.

We're already having to hear it about BioShock and it's probably a performance lightweight in comparision to Crysis.
If it scales as well as Far Cry does, then it will probably run fine
on a 3-year-old machine. Of course, if the owner of such a machine has
bought a 1600x1200 LCD display or the wide-screen equivalent and
thrown out his CRT display, then expects decent performance at the LCD
native resolution... too bad.

This is my upgrade quandary (not pressing yet). I still have a smaller 17" screen but want to play my games on the 22". The 7900GT is currently playing all games on high at 1680x1050 but how much longer that'll be the case is not something I'm optimistic about..


Yep, the forced-compromises with LCD displays and the need to match
the graphics card performance with the native display resolution,
since running a LCD at anything other than its native resolution gives
such a sh***y display. And of course, the effective 'frame-rate'
performance of the graphics card then depends on the performance
demands of the game.

I had that dilemma recently when upgrading my son's PC from a very,
very old CRT monitor (in which cathode-burn had finally caused a
permanent loss of accurate focus) to a LCD. I was careful NOT go for
high-resolution in a LCD monitor for his modest 7600GT card. I
settled on a 19-inch 1280x1024 4:3 display. I did not even want to
push to your 1680x1050 wide-screen. He is into 3D-action games and
graphics update speed for him is far more important than
nose-to-the-screen-with-magnifying-glass pixel-perfection.

So, with LCDs, a large screen with high pixel count demands a graphics
card (and CPU) that can handle your most-performance-challenging game
at its native resolution and acceptable frame-update-rate if you do
not want a truly-sh***y non-native-resolution display.

For me and gaming (or for accurate PhotoShop work), I shall happily
stick with my flexible display-resolution 19-inch CRT until CPU and
graphics-cards with very-high-resolution performance are inexpensive enough to match (at acceptable worst-case update-rate)
a high-resolution, high color-accuracy flat-screen display of
reasonable desk-top-dimensions.


Unfortunately, unlike your son my PC is also a work PC and the 22" allows me to put two A4 documents next to each other. I also have a 17" CRT next to that with Outlook or T-Bird open on it and often work between all three lots of software. Don't know how I managed before.

Previously I had a 21" Dell CRT and it was a fantastic piece of kit for gaming. Unfortunately it was also a third of the size of my desk and I simply ran out of room. It's replacement (the 22" Sammy) is on the wall over the desk and I now have space for all the bloody paperwork I grind through most days.

TBH I've never tried it at anything but its native rez don't know how it'd look. But... so far I haven't needed to.


.



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