Re: Crysis - reasons for being PC exclusive



john.dsl@xxxxxxxxxxx (John Lewis) wrote in
news:46d6d843.1533483@xxxxxxxxxxxxxxxx:

On Thu, 30 Aug 2007 09:29:06 +0100, Shawk <shawk@xxxxxxxxxxxxxxxxxxxx>
wrote:

John Lewis wrote:
On Wed, 29 Aug 2007 18:48:28 -0500, Nonymous
<nospam@xxxxxxxxxxxxxxxxxx> wrote:

noman <no_m_an@xxxxxxxxxxxxxx> wrote in
news:45qbd3t47jh3e5vtjgcqetqjarkonbd64k@xxxxxxx:

This is what their CEO responded to a question about whether
CryTek can afford to build the game as a PC exclusive title.
...
The reason for no consoles is simple: any console development
would have deviated from our efforts. It would have distracted us,
it would have forced compromises because of memory limitations on
those platforms.
That's a nice sentiment to hear. Yet I bet when the game is
released, we'll be hearing from tons of people complaining how the
game doesn't play nice on their 3 year old "but seems I just bought
it!" PCs.

We're already having to hear it about BioShock and it's probably a
performance lightweight in comparision to Crysis.

If it scales as well as Far Cry does, then it will probably run fine
on a 3-year-old machine. Of course, if the owner of such a machine
has bought a 1600x1200 LCD display or the wide-screen equivalent and
thrown out his CRT display, then expects decent performance at the
LCD native resolution... too bad.


This is my upgrade quandary (not pressing yet). I still have a
smaller 17" screen but want to play my games on the 22". The 7900GT
is currently playing all games on high at 1680x1050 but how much
longer that'll be the case is not something I'm optimistic about..


Yep, the forced-compromises with LCD displays and the need to match
the graphics card performance with the native display resolution,
since running a LCD at anything other than its native resolution gives
such a sh***y display. And of course, the effective 'frame-rate'
performance of the graphics card then depends on the performance
demands of the game.

I have 24" widescreen LCD (1920 x 1200), and nVidia's driver for my card
(8800gtx) have an option where you can tell it to not scale the video to
stretch the screen. So if a game gives me trouble at a high resolution,
then I can scale back to, say, 1280x1024 and all that happens is I get a
black bar on all four sides of the image, but no scaling of the pixels.
Game is about the same size as if I had a 19" CRT that way; the black
bars don't bother me at all.

More often than a lower resolution all the way around, I'll just set a
game's resolution to 1600x1200 (same native rez as my previous LCD) and I
just get the bars on the sides.

I don't have to run at a lower rez very often as my rig can handle most
games these days. I'll surely start to do it more often as it ages,
though, and games demand more.
.



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