Re: Half-Life 2 three years on.



On Tue, 14 Aug 2007, Heiko Nock wrote:

You could ask John McLane.

Even John McLane meets a lot of living people and has help sometimes.

Oh dear. I guess you don't need to play another FPS anymore then,
because you've already played a FPS.

Of course not, but it was claimed that an isolated player was something special which it clearly isn't.

I'll never understand why a boring and repetitive hackjob like Halo is constantly being mentioned together with good games.

Because Halo did fighting NPCs alongside the player very well. And because it's one of the very few console shooters available ;).

Honestly, are you intentionally acting ignorant? I'm sure you are able
to differentiate between a concept and its realization.

As I already said I never played SS1 but found the concept as well as the realization in SS2 not that great which is said to be similar to SS1.

First of all, SS2 was the worse game, compared to the storyline of SS1.

Maybe that is my problem. If SS2 is much worse, SS1 might be great :)!
Could you possible summarize and compare the storylines of SS1 and SS2 so I could get a better impression of the differences?

It offered a full-blown cinematic experience, complete with facial
expressions.

Full blown cinematic experiences were first with HL and done very well in NOLF and other games. And Bloodlines beats HL2 on facial expressions and would have been released much earlier without Valves "HL2 first" clause.
At least the engine is an earlier version which explains a lot :(...

--
Werner Spahl (spahl@xxxxxxxxxxxxxxxxxxx) Freedom for
"The meaning of my life is to make me crazy" Vorlonships
.