Re: Half-Life 2 three years on.
- From: Werner Spahl <spahl@xxxxxxxxxxxxxxxxxxx>
- Date: Tue, 14 Aug 2007 20:31:27 +0200
On Tue, 14 Aug 2007, Michael Albertsen wrote:
System Shock was about being isolated and it kept you on your toes at all times, and it had an unsurpassed antagonist to boot.
As I said, I never played SS1 only SS2 but at that time, I was amazed by Half-Life 1 because I was not _again_ isolated like in almost any shooter before, but had NPCs with me who could fight for themselves. What is so special about being isolated and kept on your toes? You are that in all version of Doom e.g. and hundreds of other FPS! HL1, HL2 and the Halos are famous because they were different. Bloodlines with all the NPCs anyway.
Also since when is an AI a great antagonist? Because it teases you along? That may have been great in SS1 but I can't remember anything much of SS2 regarding this, compared to e.g the HL1 Gman which does the same or the wicked storyline of Bloodlines which you understand not until the end.
BTW, I recently tried to play the Marathon in Unreal remake and while the game itself was so bad regarding level design and gameplay that I stopped soon, the story reminded me very much of that of SS2. Now who was first, SS1 or Marathon? Last not least, I agree with you regarding HL2. It did not bring much new to the table that HL1 didn't, except for the physics.
--
Werner Spahl (spahl@xxxxxxxxxxxxxxxxxxx) Freedom for
"The meaning of my life is to make me crazy" Vorlonships
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