Re: Most disappointing game.
- From: Xocyll <Xocyll@xxxxxxxxxxxx>
- Date: Sat, 11 Aug 2007 21:54:04 -0400
"turk" <turk96@xxxxxxxxxxx> looked up from reading the entrails of the
porn spammer to utter "The Augury is good, the signs say:
"Xocyll" <Xocyll@xxxxxxxxxxxx> wrote in message
news:m7rrb3h751v8rq3cp3u2i8vn3d88nnqn03@xxxxxxxxxx
"turk" <turk96@xxxxxxxxxxx> looked up from reading the entrails of the
porn spammer to utter "The Augury is good, the signs say:
<snip>
Temple of Elemental Evil. So buggy this game actually wrecked your
Windows
OS if you uninstalled it. And it wasn't all that fun anyway.
You sure you're not confusing this with Pool of Radiance 2?
If the uninstall was interrupted by a scheduled event would wipe out
windows (and everything on the c: drive I think.)
Tedious game and the worst ever installer/uninstaller.
Could be, I had both of those games. Neither was particularly good, but I
do remember one would wipe away system files (which they supposedly fixed in
a patch, but I had moved on to a new computer by then, so never tried
uninstalling it).
If I recall correctly (and I'm pretty sure I am), PoR2 had an installer
that would only install to the c: drive, and the uninstaller that went
for global meltdown if it got interrupted by a scheduled event
happening.
then they patched it - sort of, which required you to agree to it
installing to C:\whatever (the original default), and then on the next
screen manually typing out the location it was actually supposed to
install to.
Then there was the game itself with it's "party must all stay in close
proximity so if the thief trips a trap, everyone gets hit" and you can
only move by clicking on the main play screen. not on the map - meaning
what took a bit of scrolling and one click in Baldur's Gate, took 30 or
so clicks in PoR2.
And lest we not forget, the ultra tedious combat combined with
activating one enemy group magically activating lots of others all over
the place so you had to wait as the computer completed moves every round
for things literally on the other side of the dungeon.
Oh yeah, and the huge dungeon levels that had to be crossed, and crossed
and crossed again, even when they were completely empty.
It's only high point was it being the first D&D game with 3.0 rules, and
other than that it was practically a how-to on how not to make a game.
Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
.
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