Re: Article on game downloads
- From: john.dsl@xxxxxxxxxxx (John Lewis)
- Date: Tue, 11 Apr 2006 02:02:25 GMT
On Mon, 10 Apr 2006 17:48:55 +0100, "Shawk"
<shawk@xxxxxxxxxxxxxxxxxxxx> wrote:
"Trimble Bracegirdle" <NOspam@xxxxxxxx> wrote in message
news:443a8952$1_4@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Given the work needed to down a game ...4 gigs !!! and the fact that there
is no packing ...printed manual...and you will really need to copy the
thing to DVD yourself...
I will buy this away if the price is WAY down from retail...like 50% ..
And it should be as the main sell point for the makers is reduced
costs....at the moment it just looks like bigger profits..
Mouse
@@@
D-loading will become less of chore as high-speed BB becomes more common.
What suprised me about your comment though is you seem to think a box and
printed manual (which is rare anyway) is worth half the price of the game?
The game with several million investment and the three or so years of
creative man-hours? That's worth the same as the box and a book that tells
you how to install it and which keys to press? You're not SK's brother are
you?
Assuming a game with a single-player campaign or story, do I get to
download and actually keep the game, spool it to DVD, never ever
require online validation again, be free to install it on any PC that
I own and free to trade the game to a third-party? If not, then assign
a rental value to the game.. a game of 20 hours duration can be
played in a week... say $10-$15 max.
If the downloaded game complies with the above requirements, it may
be worth, say 75% of retail, considering the labor and resource usage
in downloading, burning, labeling and packaging the DVD and printing
the manual.. assuming the manual is no more than 20 pages long.
For games requiring manuals of much greater length, such as stat-based
RPGs, the download-value would have to be reduced accordingly to
cover the costs of printing out the manual.
John Lewis
.
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