Re: COD2 again: Dx7 vs. Dx9.0




"Frank" <NOSPAM@xxxxxxxxxx> wrote in message
news:43f5082c@xxxxxxxxxxxxxxxxxxx
As many of you know, I have been enjoying myself playing COD2. As it was
recommended earlier on this NG to go for frames per second instead of
quality, I have done so and now use DX7.

To be honest, using DX7, at everything on EXTRA and at high res 12xx by
1024, the game runs very smoothly at 90 fps to lows in the high 50s. So
all is great. But what is the difference?

The question is: I do not see much difference between DX9 and DX7, to be
honest. Beside the bump-mapping on the uniforms, what am I missing? I can
barely see the difference. Anyone?

Ice


Check out this link: http://www.tweakguides.com/COD2_5.html

"...Basically selecting DirectX9.0 (DX9) gives you the highest quality
images and special effects in Call of Duty 2, while selecting DirectX7.0
(DX7) reduces the quality of some of the effects in the game in return for a
significant boost in performance on most systems. The effects which are
altered by this setting include the glow of the sun, the overall light bloom
effect, bump mapping (which gives textures depth), heat haze effects,
reflections and so forth. The screenshot comparison above shows some of the
differences between the two modes - note the differences in the wall to the
left of screen, the stairs, and the walls of the building in the background.
There are other differences based on which map you are in, but basically DX7
mode has far less of the 'atmospheric' features of DX9 mode, but still looks
fine nonetheless, particularly given the performance boost it provides."

IMO, who's got time to look at eye candy while blasting Nazis. Still if
you were to stop and check out the landscape, it does look better with some
of the effects in DX9.


.



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