Re: Alien and Starship Games Fail. Realism (or low tech) is prefered.



Alexander <2manyidiotsinhere@xxxxxxxxxx> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:

>On Sat, 31 Dec 2005 01:00:58 -0500, Xocyll <Xocyll@xxxxxxxxxxxx>
>wrote:
>
>>Alexander <dontbotherme@xxxxxxxxxxxxxx> looked up from reading the
>>entrails of the porn spammer to utter "The Augury is good, the signs
>>say:
>>
>>>On Sat, 31 Dec 2005 01:39:11 +0100, Mean_Chlorine
>>><mike_noren2002@xxxxxxxxxxxxxxxxx> wrote:
>>>
>>>>Thusly Walter Mitty <mitticus@xxxxxxxxx> Spake Unto All:
>>>>
>>>>>Come on girls : handbags away.
>>>>
>>>>Negative on that. I've finally found a handbag which fits two bricks
>>>>and has metal-reinforced edges.
>>>>
>>>>>FWIW, I thought your discussion was interesting and far from fluffy,
>>>>>but all to their own : I guess you caught MC on a real bad day :-;
>>>>
>>>>Well, there is that. Then there's that I get annoyed by people posting
>>>>300 line posts which boil down to "Why is my personal subjective and
>>>>completely unsupported opinion that games which I subjectively feel to
>>>>have an undefined humanistic low-tech feel are more successful than
>>>>games which I subjectively feel to have an undefined high-tech feel?
>>>>Discuss."
>>>
>>>And how unfortunate it is for you on the roughest day of your
>>>menstrual cycle that a number of people here (apparently with higher
>>>IQs I might add), thought it was a topic that was worthy of
>>>discussion.
>>
>>You must be new to the whole usenet thing.
>
>You're apparently very new to the whole reading thing, because you
>missed a very important point that's been reiterated somewhere around
>a half dozen times, if not more, all in this thread, all prior to your
>post.. which is..... (scroll to bottom if you're not afraid of
>spoilers)

Oh i've been reading it.

>>Bottom line in the whole fantasy game vs sci-fi game - fantasy gets made
>>more because it's a lot more work making a sci-fi game, having a
>>plausible storyline, believable weapons and other tech and so on and
>>doing so while dodging all possible comparisons to Star Trek or Star
>>Wars.
>>It's easy to believe that two guys flailed away at each other with
>>swords for 5 minutes and neither of them died.
>>When one guy is hosing down the entire area the second guy is in with a
>>full auto shotgun, it's not believable at all that guy two doesn't
>>resemble mulch, much less is unharmed.
>>
>>It's infinitely easier to throw in a few elves and halflings, an
>>assortment of swords and armor, some dismal dungeons and spooky swamps
>>and top it off with a plot Tolkien wouldn't wipe his ass with.
>
>The thread was never about swords versus lasers or sci-fi versus
>fantasy. Your argument was that sci-fi is harder to make, which would
>never flush anywhere except a low-IQ toilet. Sci-fi is easier to make
>because it is dreamed up by the designer -- the designer can do no
>wrong because he has nothing to be benchmarked to except his own
>imagination. Nobody can say "hey, this game sucks because the shape
>of the aliens heads are not modeled correctly", because how correct
>those aliens heads are exists only in the mind of children and like
>minded imaginative adults. It is much harder to model the realism of
>a plethora of real world assault rifles, because many of us have used
>them before and thus will be turned off by a game we cannot relate to.

And you apparently have the same reading problem you accuse others of
having.

The dreamed up by the designer line applies equally, if not more so, to
fantasy where anything and everything goes.

It's hard to make believable and _consistent_ sci-fi, and as I noted and
you missed, do so in a way that avoids Star Trek/Wars comparisons.

There is no "right" way to model an elf head and indeed it varies from
game to game.

As for your assault rifle realism comment, you apparently didn't
understand anything I wrote since you're making my point.
Weapons in sci-fi for the most part are extrapolations of real weapons
so it's sci-fi that has that particular problem.

Most people on the other hand, especially the teens half these games are
aimed at have never _seen_ a real sword or armor, much less actually
handled/used them. Zero difficulty from the "realism" factor.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
.



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