Re: Alien and Starship Games Fail. Realism (or low tech) is prefered.
- From: Alexander <2manyidiotsinhere@xxxxxxxxxx>
- Date: Sat, 31 Dec 2005 04:49:42 -0500
On Sat, 31 Dec 2005 01:00:58 -0500, Xocyll <Xocyll@xxxxxxxxxxxx>
wrote:
>Alexander <dontbotherme@xxxxxxxxxxxxxx> looked up from reading the
>entrails of the porn spammer to utter "The Augury is good, the signs
>say:
>
>>On Sat, 31 Dec 2005 01:39:11 +0100, Mean_Chlorine
>><mike_noren2002@xxxxxxxxxxxxxxxxx> wrote:
>>
>>>Thusly Walter Mitty <mitticus@xxxxxxxxx> Spake Unto All:
>>>
>>>>Come on girls : handbags away.
>>>
>>>Negative on that. I've finally found a handbag which fits two bricks
>>>and has metal-reinforced edges.
>>>
>>>>FWIW, I thought your discussion was interesting and far from fluffy,
>>>>but all to their own : I guess you caught MC on a real bad day :-;
>>>
>>>Well, there is that. Then there's that I get annoyed by people posting
>>>300 line posts which boil down to "Why is my personal subjective and
>>>completely unsupported opinion that games which I subjectively feel to
>>>have an undefined humanistic low-tech feel are more successful than
>>>games which I subjectively feel to have an undefined high-tech feel?
>>>Discuss."
>>
>>And how unfortunate it is for you on the roughest day of your
>>menstrual cycle that a number of people here (apparently with higher
>>IQs I might add), thought it was a topic that was worthy of
>>discussion.
>
>You must be new to the whole usenet thing.
You're apparently very new to the whole reading thing, because you
missed a very important point that's been reiterated somewhere around
a half dozen times, if not more, all in this thread, all prior to your
post.. which is..... (scroll to bottom if you're not afraid of
spoilers)
>
>Bottom line in the whole fantasy game vs sci-fi game - fantasy gets made
>more because it's a lot more work making a sci-fi game, having a
>plausible storyline, believable weapons and other tech and so on and
>doing so while dodging all possible comparisons to Star Trek or Star
>Wars.
>It's easy to believe that two guys flailed away at each other with
>swords for 5 minutes and neither of them died.
>When one guy is hosing down the entire area the second guy is in with a
>full auto shotgun, it's not believable at all that guy two doesn't
>resemble mulch, much less is unharmed.
>
>It's infinitely easier to throw in a few elves and halflings, an
>assortment of swords and armor, some dismal dungeons and spooky swamps
>and top it off with a plot Tolkien wouldn't wipe his ass with.
The thread was never about swords versus lasers or sci-fi versus
fantasy. Your argument was that sci-fi is harder to make, which would
never flush anywhere except a low-IQ toilet. Sci-fi is easier to make
because it is dreamed up by the designer -- the designer can do no
wrong because he has nothing to be benchmarked to except his own
imagination. Nobody can say "hey, this game sucks because the shape
of the aliens heads are not modeled correctly", because how correct
those aliens heads are exists only in the mind of children and like
minded imaginative adults. It is much harder to model the realism of
a plethora of real world assault rifles, because many of us have used
them before and thus will be turned off by a game we cannot relate to.
.
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