Re: PC Gamer gives Quake 4 a 70%
- From: Bateau <Bateau-is-a@xxxxxxxxxxx>
- Date: Tue, 11 Oct 2005 12:37:52 +0800
arcanastream@xxxxxxxxx wrote:
>Ok here's more from the review:
>
>
>"Over the course of its 15-year existence, developer Raven Software has
>been pushing the boundaries. It raised the bar (orlowered it, depending
>on your view) for hyper realistic gore with Solider of Fortune and went
>where no developer had gone before with Star Trek: Elite Force - not
>just one of the best Trek games ever made, but also one of the best
>shooters released in 2000. One of its few non-shooter efforts, X-Men
>Legends, has become the best selling X-Men game ever. And no list of
>Raven winners would be complete without its collaborations with id
>Software, most notably the Heretic and Hexen franchises.
>
>So why is it that Quake 4, Raven's recent teaming iwth id, plays it
>very, very safe? A solid shooter, it's nonetheless a throwback to a
>time before Half-Life and Half-Life 2, Call of Duty, and Far Cry - an
>era in shooters when all you needed was a big gun and an even bigger
>boss monster to aim it at. And unlike other Recent "retro" shooters
>like Painkiller and Serioius Sam, Quake 4 doesnt offer inventive level
>designs, unique flair, or a budget price tag.
>
>But there is one boundary it pushes: How much you're willing to pay for
>a 10-hour retread campaign and bot-less Quake III-style multiplay."
>
>"As much as it pains me to say it, there isn't a single fresh idea in
>Quake 4. Gameplay is a Frankenstein's monster of bits and pieces from
>earlier games stitched together into a serviceable lump that may
>satisfy lovers of pure shooting mayhem, but is all stuff we've seen
>many times before. Worse, the borrowed parts were moldy to begin with."
>
>"Graphics play heavily into Quake 4's multiplayer mode, which is
>essentially a "Best Of" Quake II and III's multiplayer gameplay (and
>maps). My favorite deathmatch map of all time, "The Longest Yard", has
>been made-over, courtesy of the Domo 3 engine, into "The Longest Day,"
>while "The Edge" (from QII) is now "Over the Edge" and Q3's last map,
>"The Very End of You", has been reimagined as "Xaero Gravity"."
>
>"All told, there are five multiplayer modes: Deathmatch (9 maps), Team
>Deathmatch, Tourney (1v1ranked competitions on DM maps), CTF (5 maps),
>and Arena CTF. The style is pure Q3 - fast action, lots of power ups
>(Quad Damage, Haste) and the single-player's limp Blaster gets the boot
>in favor of the razor-bladed Gaunlet for humiliation kills."
>
>It then whines for a while that there are only bots and... you'll have
>to find people to play with (er hello. Internet?), before concluding:
>
>"Because those 10 hours may be filled with good, solid shooting action
>(albeit time-warped from 1997), but they're not the great 10 hours
>we've come to expect from Raven and id."
Wow reusing levels. That's cheap. You expect Raven games to be pretty
good.
.
- References:
- PC Gamer gives Quake 4 a 70%
- From: arcanastream
- Re: PC Gamer gives Quake 4 a 70%
- From: arcanastream
- PC Gamer gives Quake 4 a 70%
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