Re: Call Of Duty 2 demo
- From: "Kroagnon" <kroagnon@xxxxxxxxxxxx>
- Date: Wed, 28 Sep 2005 10:10:34 -0500
"Sleepy" <bpespleyremovetheobvious@xxxxxxxxxxxxxxxx> wrote in message
news:fza_e.4045$VI6.2116@xxxxxxxxxxxxxxxxxxxxxxxxxxxx
>>>I think he's right. Reason being, not that I am an expert but, every one
>>>of the largest
>>>files in the "main" folder have .iwd as the extention. There is not one
>>>single .pak file
>>>in the entire directory.
>> That just means it probably isn't Q3 engined. Unreal games don't use
>> .iwd and have a very specific directory structure.
> I read somewhere in a preview article that its their own engine. It looks
> a lot
> like the Quake 3 engine to me and movement feels the same too. Theres a
> nice option to force directx7 mode which basically removes the bumpmapping
> and specularity bringing a decent performance increase. Having played
> through
> the demo twice Id say its just more CoD.
They probably did a Valve, IE take the Quake engine and re-code it to their
needs.
.
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