Re: Sid Meier's Pirates: What the enemy can do, but I can't



Um, a gibe is turning downwind, coming about is turning upwind. Depending on
wind conditions and how much sail you're carrying gibing is a good way to
capsize a capri (smallish, 16' sailboat), don't ask me how I know this.

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"Schrodinger" <no@xxxxxxx> wrote in message
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>
> "doobeeyah" <doobeeyah@xxxxxxxxxxx> wrote in message
> news:1125383885.757256.114300@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
>>A few things that anoy me about this game:
>>
>> - Why is it that enemy ship can turn against the wind and run away
>> faster than me? If I try to turn my ship in his direction, my speed
>> reduces to zero and my ship turns away and let the enemy runs away.
>
> Gibe, don't tack into the wind. I.e. if the wind is coming from the
> North, tack by turning *away* from the wind - i.e. your bow should point
> to the South at some point when turning. This allows you to leep up speed
> and you can often get a boost if done correctly.
>
> Once this is done, keep tacking. If you get the hang of this, you will
> *always* outrun enemies with a similar ship type.
>
> The type of ship you have makes a very big difference. There are try
> www.gamefaqs.com and search for the game for more info.
>
>> - In some sword fights, my guy is reacting slower for some unknown
>> reason. I notice he has this circle above his head, what is it?
>
> The circle means he is losing. You need to hone your skills.
>
>> - Anyone experience game lock up during sword fight?
>
> No.
>


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