Re: legal issues for PC games



"Sketch" <nah@xxxxxx> wrote:
>I'm considering writing a research paper on the subject of legal issues for
>PC games. Here are a few topics I'd like to get your opinions on to see if
>it's a worthy topic:
>
>When EULA's expressly state that owners cannot "reverse engineer" a
>publisher's software, do you, as a consumer -- and specifically a gamer --
>consider no-CD cracks and the like as a form of software pirating? How about

It is not a form of pirating and I also do not see what it has to do
with reverse engineering.

>"trainers" that somewhat modify, or hack, the overall gameplay (as opposed
>to permissable, community-developed "mods")?

Ditto.

>What about cases in which software will either not install properly or not
>allow standard gameplay when a game detects certain types of installed disc
>duplication software?

Never had it happen to me. I'd go looking for a crack. I have Alcohol
120% and Daemon Tools because they're ultra useful.
But anyway, WHAT about those cases? What are you asking?

>How can end-user disc backups be considered functional when distributors use
>copy protection on their factory-pressed discs? (I realize end-user backups
>may not be true, one-to-one copies.)

I don't understand this question either. It seems like more of a
statement - that such discs can not be considered functional.

>Finally, what are your feelings about EULA's that are only available for
>reading *after* a product has been opened (i.e., within a tamper-evident
>retail box or residing on an install disc) and therefore make the game only
>returnable for an exchange of an identical product?

I find that return policies have nothing to do with the EULA or even
opening the box.

>Any feedback would be greatly appreciated.

.



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