Re: Calling All Pirates...
- From: "KilrPilr" <commdore128@xxxxxxxxxxxxxxxxx>
- Date: Sat, 24 Dec 2005 05:57:50 GMT
Just get yourself a super snapshot V5 and right after the intro, once the
game starts, hit the button to capture the image of the software. The
resulting file should be intro free! easy as pie!
--
Leo
Im looking for Commodore 64/Vic20 Cartridges! Got any? Check out my
tradelist & items for sale at http://www.commodore64.allhell.com
"From The Desk Of Rodney" <goodtimes@xxxxxxxxxxxxx> wrote in message
news:1g5nq1ldour6evok5oq76o3n50932cffbr@xxxxxxxxxx
>I was wondering if there would be any way to circumvent the cracking
> group intros that are placed at the beginning of most busted games.
> Some are just plain annoying (especially when there are two or three
> of them in a row) and some are a little too, uh, "colorful" for kids
> to have to sit through.
>
> What I was thinking was that there might be an identifiable code
> sequence where the program stops and waits for the space bar to be
> pressed to move on to the actual program. If the program could branch
> to this sequence on boot-up and simply activate it before the intro
> starts then shouldn't the program just start up? Anotherwords, would
> it be possible to add a few lines of code to the beginning of the
> cracked program that finds the space bar start sequence, jumps to it
> and then activates it automatically, bypassing the crack intro?
>
> Just wondering. I'm not an expert on ML programming, but it seems this
> should be fairly easy to do on one of the emulators.
>
>
.
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