Re: what are .sdk archives?
- From: touchstone
- Date: Fri, 28 Dec 2007 19:50:02 -0700
On 2007-12-26 17:01:11 -0700, dempson@xxxxxxxxxxxxx (David Empson) said:
Michael J. Mahon <mjmahon@xxxxxxx> wrote:
Michael Kent wrote:To: touchstone
i give up!!
thanks everyone for their input on this, but i simply cannot get an
unforked file transfered from a mac.
If you have access to a IIgs -- perhaps through emulation -- ShrinkIt GS
can handle the .sdk archives directly, and it will handle forked files
just fine. You could then re-archive the disk or files into a different
format if you have to.
And once you get UNFORKIT working (which is actually a pretty small
Applesoft program), you can easily access everything else.
Have I mentioned how much I wish the Mac would not add forks to
files that don't have them? ;-)
It doesn't. The only reason a Mac will add a resource fork to a file
which doesn't have one is if you do something like add a custom icon to
the file. It is perfectly OK to have a file on the Mac with a data fork
and a zero length resource fork.
the mac is not adding a macintosh resource fork. although prodos is claiming that a forked
file exists, while it may, it is not refering to the macintosh fork. the forked prodos archivew i was
working with had resource forks of zero k, and would only add the fork if i asked the fork
editor to add one.
generally, getting files from a mac to an apple ii is no problem. the 'no problem' area involves
dos 3.3 and prodos archives in a .dsk, .do or .po archive, using macadt to transfer the image. in
this circumstance, adt ignores any mac metadata and just transfers the image directly from the
data fork.
the trouble arose when i started looking at .sdk, .shk and .bxy archives that are not disk images,
but disk or file archives of various lengths ouside of the 143360 bytes requires of a .dsk. i finally did
get these on my //e after setting up a //gs emulator with gs/os 6.0.1, shrinkitgs and unforkit0.1.
i ended up creating 'blank' 140k .dsk images, and working with the archives in the emulator, saving
them to the .dsk image and then onto the //e. works like a semi-charm.
thanks again for all the info,
.
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