Re: Call-APPLE



bill.martens@xxxxxxxxx wrote:
On Mar 21, 9:48 am, "Michael J. Mahon" <mjma...@xxxxxxx> wrote:

Mark Percival wrote:

On Mar 20, 3:04 pm, "schmidtd" <schmi...@xxxxxxxxxxx> wrote:

On Mar 20, 3:03 pm, a...@xxxxxxxxxxx wrote:> Something else I missed was ... who won the programming contest? Who

won all the prizes?

Where can we see the entries?

From the February 2007 Call APPLE:
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2006 Programming Contest Results

While registrations for the 2006 Programmin contest were numbered at
several dozen, the number of entrants who completed their packages in
time were sadly very low.

After review of the entries by A.P.P.L.E. Staff, only one was found
valid.

1st Prize
Our 2006 Winner and recipient of the CFFA Card and cash is Jean Marc
Boutillon. His entry in the contest will be available as part of the
next issue of Call-A.P.P.L.E. magazine and will be downloadable by our
members.

2nd Prize
No valid Entry

3rd Prize
No valid Entry

Honorable Mention
Mark Storks program, the Apple 1 emulator for the Apple II, although
officially disqualified due to the program being a modification of
another program as well as being developed outside the contest
timeframe, still deserves mention. for his effort, he will recieve
the Call-A.P.P.L.E. collection on DVD.

For those of you who participated, we thank you and wish you better
luck next time. For those who did not complete their packages in
time, we will run another contest later this year for the 2007 time
frame
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Hmmm.

I'd say that the evidence confirms my opinion (stated when the contest
was announced) that the contest imposed too many restrictions for the
current state of the Apple II community.

"Beggars can't be choosers."

Perhaps "better luck next time" should be applied to the rulemakers. ;-)

-michael

NadaNet networking for Apple II computers!
Home page: http://members.aol.com/MJMahon/

"The wastebasket is our most important design
tool--and it's seriously underused."


You're right. I was hoping we would get some new direction with the
Apple II series but it didnt pan out that way. Maybe next time

I hope so. I remain very supportive of efforts to increase the level
of participation and creation in the Apple II community. I think we
should encourage it in as many forms as possible, with as few limits
as possible.

For example, I (and I suspect many others) work on Apple projects as
time allows, which is highly variable depending on family committments,
etc., so any limitations on development timeframe (apart from being
"done by submisssion time", of course) is problematic.

Further, many developments of great utility are "derived works" based
on earlier software (ADTPro, for example) so this limitation is
unfortunate. (BTW, I note that the excellent work of Jean Marc Boutillon also seems to be derived from Locksmith, but I may be
wrong.)

Finally, joint activites involving several people are to be encouraged,
not discouraged, so the "sole creator" limitation is a problem.

The "contest" and "winning" concepts are actually much less important
motivating factors than providing the encouragement of collective
acknowledgement, and I can't think of a more appropriate forum for
that acknowledgement than Call-A.P.P.L.E.

-michael

NadaNet networking for Apple II computers!
Home page: http://members.aol.com/MJMahon/

"The wastebasket is our most important design
tool--and it's seriously underused."
.



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