Re: 8 bit 3-d game



I ran into Wayout as well -- even contacted one of the folks that used
to work at Sirius Software (the publisher of Wayout.) Aparently it was
written by a single person who guarded the source quite greedily.

I was looking at some example raycaster source (see these examples:
http://www.student.kuleuven.ac.be/~m0216922/CG/raycasting.html
http://developer.mozilla.org/en/docs/A_Basic_RayCaster
) and decided that if I had a fast sin/cos table-driven function then I
could implement a basic raycaster at least using lo-res. For some
reason, the stinking thing has a bug in it which causes things to look
really odd, but it kinda works for now.

My example is online http://www.brendandy.com/apple/raycast with Acme
source files if you want to muck about with the source and/or fix it.
;-) I've tried to use macros in the source to minimize on expensive
JSR calls. I can't say I'm perfect at assembler (ok, so I more or less
suck compared to someone that does embedded programming all day) but
hopefully this at least starts an interesting conversation that may
lead to something interesting and/or productive.

(oh yeah, use I J K and L to move around)

.