Re: Deleting sprites



On Sun, 3 Sep 2006, Ian Hamilton wrote:

In article <44fa0909$0$534$ed2619ec@xxxxxxxxxxxxxxxxxxxxxxxxxx>,
Buzby <nospam@xxxxxxxxxxxxxx> wrote:
Ian Hamilton wrote:
In article <4e602c350cUCEbin@xxxxxxxxxxxxx>, John Williams (News)
<UCEbin@xxxxxxxxxxxxx> wrote:
In article <4e602b4bc5Ian.Hamilton@xxxxxxxx>, Ian Hamilton
<Ian.Hamilton@xxxxxxxx> wrote:

I can't see from PRM1 p781 how I would do this, as it doesn't seem
to reference the WIMP sprite pool. Should I be using Wimp_SpriteOP
instead - if so, how?

Wimp_SpriteOp only allows read options.

r1 -> sprite area
r0 = OpCode => r2 -> sprite name in system sprite area
r0 = OpCode + &100 => r2 -> sprite name
r0 = OpCode + &200 => r2 -> sprite

It needs :-

SYS "OS_SpriteOp",25+&100,rmasprites%,"nameofsprite"

The Wimp Sprite Pool DOES NOT BELONG TO YOU. Like any resource which doesn't belong to you, you must not modify it.

--
Gerph <http://gerph.org/>
.... I was the one that let you know; I was just sorry ever after.
.



Relevant Pages

  • Re: Deleting sprites
    ... Buzby wrote: ... to reference the WIMP sprite pool. ...
    (comp.sys.acorn.programmer)
  • Re: Deleting sprites
    ... In article, John Williams (News) ... single-tasking BASIC program. ... reference the WIMP sprite pool. ...
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  • Re: Deleting sprites
    ... In article, John Williams (News) ... to reference the WIMP sprite pool. ... suggesting that's where it's trying to point. ...
    (comp.sys.acorn.programmer)
  • Re: Deleting sprites
    ... Ian Hamilton wrote: ... to reference the WIMP sprite pool. ... suggesting that's where it's trying to point. ...
    (comp.sys.acorn.programmer)