Re: Deleting sprites
- From: Justin Fletcher <gerph@xxxxxxxxx>
- Date: Sun, 3 Sep 2006 23:34:57 +0100
On Sun, 3 Sep 2006, Ian Hamilton wrote:
In article <44fa0909$0$534$ed2619ec@xxxxxxxxxxxxxxxxxxxxxxxxxx>,
Buzby <nospam@xxxxxxxxxxxxxx> wrote:
Ian Hamilton wrote:In article <4e602c350cUCEbin@xxxxxxxxxxxxx>, John Williams (News)
<UCEbin@xxxxxxxxxxxxx> wrote:
In article <4e602b4bc5Ian.Hamilton@xxxxxxxx>, Ian Hamilton
<Ian.Hamilton@xxxxxxxx> wrote:
I can't see from PRM1 p781 how I would do this, as it doesn't seem
to reference the WIMP sprite pool. Should I be using Wimp_SpriteOP
instead - if so, how?
Wimp_SpriteOp only allows read options.
r1 -> sprite area
r0 = OpCode => r2 -> sprite name in system sprite area
r0 = OpCode + &100 => r2 -> sprite name
r0 = OpCode + &200 => r2 -> sprite
It needs :-
SYS "OS_SpriteOp",25+&100,rmasprites%,"nameofsprite"
The Wimp Sprite Pool DOES NOT BELONG TO YOU. Like any resource which doesn't belong to you, you must not modify it.
--
Gerph <http://gerph.org/>
.... I was the one that let you know; I was just sorry ever after.
.
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