3D clustering (Hierarchical agglomerative)



I am interested in implementing a new approach of ascendant
agglomerative clustering, the result will be a quadtree (each node has
at most 4 children) . the visualisation will be in 3D space where the
individuals (singletons) are dispatched on a 2D (x,y) plan or surface
and the clusters in the 3rd dimension (z)

The algorithm is the following,

a. Each element of E is considered as a class and added to P.
b. Each mutual neighbor classes which can be merged in a new cluster,
among the set of classes already obtained and which have not been
merged four times, are merged in a new class and added to P.
c. The process continues until all the elements of E have been merged.

Exatelly like the HAC but in 3 dimensions


Thanks in advance for any clarification or leads to information.

Momoch.

.



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