Re: What sort of joystick/controller to use to remotely control/pilot walking robot?
- From: "@@" <will.lynelle@xxxxxxxxxxx>
- Date: Wed, 7 Mar 2007 21:20:47 -0800
Use two sticks, like Battlezone! - even DPDT Center Off toggles would work.
Both forward = forward
Left forward / Right back = rotate right (on axis)
Left forward / Right Center = turn right (arc)
Both back = reverse
There's more combo's but I have Adult ADHD.
"D Herring" <dherring@xxxxxxxxxxxxxxxxxxx> wrote in message
Hi - I am trying to decide what sort of controller I want to use to
remotely pilot my 6 legged robot.
Right now I'm using an XBox 360 controller. I like some things about
it - but the centering on it is absolutely awful. So I'm thinking
about switching over to something like a 3 axis joystick, probably the
Saitek Cyborg wireless.
Also - I can't decide about which control should do what. I figure the
primary control (X/Y) on the joystick should control X/Y on the
robot's movement. But what about rotating in place? That's what I'm
thinking I'll use the third axis on the Saitek for. But - what if I
want to walk, say, in a circle? How would I do that? I thought about
trying to mix the third axis of the joystick with the X and Y axes, so
that the harder you twist the joystick the tighter of a circle it
would walk in, until at the max twist the robot would be turning in
place. The X and Y would control the direction of the circle it was
walking in, and once the joystick was turned all the way (so that the
robot was rotating in place) - the magnitude of the combination of X
and Y would control the speed of rotation.
Sounds like a fun project. In first-person shooters, a common standard
is for the WASD keys to control translation, while the mouse controls
where the player is facing.
A similar scheme would apply to your robot. It should walk in the
direction the joystick is pointing (step forward, backward, left, or
right), and it should turn at a rate proportional to the joystick twist.
To turn a circle, press the stick in any direction and apply the desired
twist. Figuring out how to make the legs do all this might be the hard
Who's stuck in simulation land.
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