Re: rubygame




On Aug 30, 2007, at 8:16 PM, Terry Poulin wrote:

Jeremy Woertink wrote:

I guess Ruby just isn't really ready for making a game in a really
lazy Ruby way.
Back to the Torque game engine I guess, with its strange C# glue coding.
At least it's more useable, even though I will eventually have to buy
a license for it.
Either that or learn Java or Python (pygame).
Pygame has a lot kinder installer, of course it's been around a lot
longer.


Vampire the masquerade bloodlines has a ton of Python in it. If you know
python, you can hack that game like it's cool! I don't know python, but
as for ruby... There is Shattered Ruby that's been in production. It's
pretty cool, still needs a lot of work, but it would be nice to see more
people trying it out and helping with the bug, maybe get the development
on it moving a bit quicker.

http://www.shatteredruby.com/


check it out.


~Jeremy

--
Posted via http://www.ruby-forum.com/.



To compare Python and Ruby would be like comparing C++ and Java respectively
(IMHO). Python is a good language for many things but I've always found the
documentation rather dull but rather good if you can follow it.

Who's comparing? I like Ruby a lot. I don't know Python yet.
I do know Python does have a lot of well developed libraries that are well documented. Much like Perl. (it shows when people basically create Ruby versions of the Perl or Python library)

That's not bad. It's just that I want to do something, and the Ruby tools aren't there yet. But I don't want to write the tools. I'm not a super C person, so I'm not going there.


.



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