Re: Announcement: Axiom, a Forth Based Universal Game Programming System
- From: dreamwafer@xxxxxxxxx
- Date: Tue, 28 Aug 2007 08:52:29 -0700
On Aug 28, 11:29 am, Andrew Haley <andre...@xxxxxxxxxxxxxxxxxxxxxxx>
wrote:
[On supporting CREATE .. DOES>]
Other people have done it. It's far from being impossible. I don't
know enough about exactly how your threading scheme works to comment
on how exactly to do it in your system.
For details on ForthScript's threading, see section 5 "Internals
within "ForthScript.pdf" that is part of the Axiom development kit at:
http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/16178?do=show;id=1452
Your question was re "history and rationale for CREATE vs. <BUILDS"
and had nothing at all to do with unified stacks.
True enough, that reference was my response to part one of Marcel's
two part question:
Do you care to discuss why it has <BUILDS, and why there's a unified stack?
-- Greg
.
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