Re: Announcement: Axiom, a Forth Based Universal Game Programming System



On Aug 27, 11:41 pm, m...@xxxxxx (Marcel Hendrix) wrote:
But floating-point numbers are on the data stack, as 32-bit numbers.
IMHO, these are very unfortunate design decisions.

Pardon my ignorance on this, but besides less stack juggling, what do
you see as the main advantages of having a separate floating point
stack?
So far, in my limited applications to game programming, I haven't run
into difficulties, but then I don't typically perfrom extensive mixed
mode calculations.

I only tried the Demo version and didn't realize the best it can do is play
'Loser Chess'. Apparently the rules are quite different. Probably a great
idea in the context of a demo for an extensible system.

Right, I forgot that the demo is 'Loser Chess'. I agree with your
rationale, although some objected to putting a 'Loser' game in the
demo.

-- Greg

.