Re: Announcement: Axiom, a Forth Based Universal Game Programming System
- From: dreamwafer@xxxxxxxxx
- Date: Tue, 28 Aug 2007 04:31:33 -0700
On Aug 27, 11:41 pm, m...@xxxxxx (Marcel Hendrix) wrote:
But floating-point numbers are on the data stack, as 32-bit numbers.
IMHO, these are very unfortunate design decisions.
Pardon my ignorance on this, but besides less stack juggling, what do
you see as the main advantages of having a separate floating point
stack?
So far, in my limited applications to game programming, I haven't run
into difficulties, but then I don't typically perfrom extensive mixed
mode calculations.
I only tried the Demo version and didn't realize the best it can do is play
'Loser Chess'. Apparently the rules are quite different. Probably a great
idea in the context of a demo for an extensible system.
Right, I forgot that the demo is 'Loser Chess'. I agree with your
rationale, although some objected to putting a 'Loser' game in the
demo.
-- Greg
.
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