Re: Reflecting a ray off a line
- From: "Richard" <some_email@xxxxxxxxxxxx>
- Date: Thu, 22 Nov 2007 12:29:07 -0000
<dontdont@xxxxxxxxx> wrote in message
news:280ee33b-010c-43a7-926d-60f75ab2330d@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
On Nov 17, 5:16 am, "Richard" <some_em...@xxxxxxxxxxxx> wrote:
I'm absolute beginner to computer graphics. I'm just seeking hints to get
a
feel for the nature of the task. I'm talking about 2D graphics. I'm not
seeking someone to do the task for me.
If your goal is still to get the program that you were asking for
at the beginning of the month then toss me an email and I'll try
to give you whatever hints you need or want to get there.
I am trying to employ managed code / VB or C# / .NET libraries.
You will need to figure out how to translate the hints to your
language.
Signed
"Completely out of my depth on this."
I can understand and sympathize with that.
Hi.
Thanks for your offer.
As you can see, I'm just trying to cycle through this with Deiter.Hopefully
if I can understand the math it might not be so difficult to write source
code. Well, that is what I'm hoping.
As yet, I don't quite understand the math, but even when I do I've still got
to figure how to get the math into source code. I'm just seeing how thing go
with Deiter at the moment.
I do now that there can be gliches, like when a ray hits a corner dead on.
One can I understand find practical problems even when the math is
understood.
.
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- Reflecting a ray off a line
- From: Richard
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