Re: Help creating a realistic Gold surface.



As JW says, go to the link he provided, grab all the 'lightprobe' images
from there and save them to your drive. In the bring an image into lightwave
and then go into imageworld and use that image. theres controls in there for
brightness, rotation etc but just leave them as is for now. You'll find that
when your objects reflect now, its extremly intense, so you'll probably end
up back in the surface editor for a good while. Tip - the image world is
always vidsible in the background of your renders, to get rid and put a
solid colour in, make a photoshop image of your colour, and drop it into
'background image' under compositing tab, this'll get rid of it easily and
still leave you with an alpha...

on your reflection setting (surfacing), set to just raytracing...
(background as well literaly takes into account the background image..i
think...but disregards imageworld...i think!)

so no need to use spherical maps, cos image world kinda does that for you

sorry for the really quick answer, im just legging it offf to work now
(boo!) where im having my own personal hell with chrome surfaces!!!

just get in there and play with it all, its pretty awesome really (oo, and
turn on raytracing under render settings)

on that site with the lightprobes, you'll probably find the 'kitchen' one
works well for gold

Iain



"James Willmott" <eatspam@xxxxxxxxxxxxx> wrote in message
news:7dcCf.227932$V7.155694@xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
> James wrote:
>> Iain,
>>
>> Sorry, I'm not having much luck figuring out the 'Image World' plugin
>> and as usual very little is explained in the manuals. I successfully
>> added the plugin under Backdrop, Add Environment.. But now what? Under
>> the properties I see 'Light Probe' image. What is that?? Where do I
>> define the image for Image World?
>>
>> Thanks,
>> -James
>>
>
> Open up the Image Editor, and load a Light Probe type image from there.
>
> http://www.debevec.org/Probes/
>
> jw.


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