Re: Lower to Upper Desert Wash Dirt Road Trail





Hobbit #37 wrote:

"wrosecrans" <wrosecrans@xxxxxxxxx> wrote in message news:1127772637.686413.159070@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


It looks fantastic!  Now, to get nit picky...  I think I know one thing
that is making it look a bit CG.  The lighting is very even.  When I go
out to a real desert, some parts are very bright, and tend to hurt your
eyes, and seem washed out.  It seems like it would be hard to calibrate
a real camera to be able to capture so much detail in the sky, the
directly lit sand, and also in the shadows simultaneously.

That's my take on it, anyhow.  Feel free to disagree.  Like I said, it
looks great.




That's it! It's the even lighting. Genius! Well spotted wrosecrans..

Hey Mark, how about making an irregular polygon, suspended out of shot, and using it as a gobo to give some shadows / light variance here and there? Just a thought ...

Well, I don't need to do that, as they let you just use the clouds in the sky for those sorts of things.
But, personally, I dissagree with this point anyway, as when I go to the desert, everything is the same.
Unless of course there ARE a bunch of clouds blocking the sun.
And if that was the case, this is too small of a scene to make any difference with clouds causing shadows.
But hey, I'm always will to give it a try anyway, just to see IF it makes a difference or not? :)


Thanx for the thoughts on this too.................md :)
P.S. I did some test with the haze and fog, and that made all the difference in the world.
See, what was bothering me, wasn't the lighting per se, but the fact that the farther away
plants and rocks were too sharp looking.
Adding just the slightest amount really makes a difference.
I'll render one later on and post it.
Right now I'm busy on some other things though, so I'll have to wait a bit for that :)


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MD arts
Mark Dunakin
md@xxxxxxxxxxx
http://www.md-arts.com .




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