Re: opengl



"Mark Dunakin" <md@xxxxxxxxxxx> wrote in message
news:SfGKe.187$ct5.53@xxxxxxxxxxxxx
> Except, I thought I heard a few years back, that Apple and MicroSquash
> were semi partners in some mannor or another?
> Wasn't that true?
> If it was, then I can't see how they (either side) would allow them to
> kill their own partners off?
> Either way, I don't like the sound of this whole thread.
> Makes you have to worry about, what the flip are they going to screw us
> with next?!!!
> ....................md


Apple and MS have partnered for various things at various times over the
years and most of these little efforts have gone nowhere. My personal
favorite was the MS, IBM, Apple love triangle called "Taligent" in the late
'80s. The purpose was to use a new generation of OS designed by Apple & IBM
running on IBM CPUs and hardware and being largely funded and marketed by MS
with a host of MS application software. This was in the early days of the
IBM PowerPC platform development with a new OS concept called "Pink". This
project self-destructed and IBM went on to continue PowerPC development and
Apple followed behind with the Power Mac and a 32bit update to their OS,
which arrived very late in the game unlike their 64bit OSX offering which
actually beat the 64bit PC OS offerings to the market. The whole Taligent
project fell apart due to IBM and MS getting in a tussle over the whole
Windows vs. OS/2 thing.

As for this whole OpenGL thread, there's a whole lot of bogus information in
there. To sum up, OpenGL on Vista will be just as "good" as it is now on
WinXP. Actually, it should be a little better as MS has integrated the
graphics extension layer (the interface through which OpenGL and other
"graphics mini-port drivers" can operate) deeper into the OS, below the
primary HAL. So we sould see a little bit of an improvement in OpenGL over
what we have now. Microsoft is including an OpenGL driver, just as they do
with current Windows versions, but they have upgraded their generic driver
to OpenGL v1.4 instead of the v1.0 that it is now and instead of a crappy
software only driver, it is a "wrapper" over DirectX/3D functions, but video
card makers can still provide their own OpenGL driver systems just like now.

What Microsoft has done with DirectX/3D is integrate it directly into the OS
core with exclusive hooks into the kernel level. Apple has done a lot of
this with the latest OSX revisions and will continue to do so on their end
with QuickDraw and QuickDraw3D and their OpenGL is no better than what is on
the PC now or in the Vista future.

Whoever started spewing this article is obviously a PC and/or Microsoft
detractor or a Linux zealot or Mac poser. Before people get their panties
in a bunch, they need to actually give Vista a test drive. It's still in
early beta (if you can call it that) and has a long way to go. But, FWIW,
it's fast and pretty stable and it plays DOOM3 just fine considering the
beta situation with video drivers... And DOOM3 is an OpenGL and DirectX
hybrid game. It also works just fine with Modo, LW and XSI, provided we get
around some other driver issues and a lot of the same 64bit issues we have
with the current WinXP64 release and all our 32bit apps.

Microsoft is not trying to kill OpenGL unlike what a lot of so-called
industry "experts" keep claiming. They're not stupid.... They're
money-grubbing whores. If there is a business opportunity, even a niche
one, they will exploit it -- especially if they already support it in
current products. OpenGL on Vista will require a whole new approach to
drivers and development on behalf of video card makers (in other words,
people who depend on ATI for their drivers are going to be screwed - hehe).
nVidia already has working beta drivers available. OpenGL support will
still be there as we would expect and while it's true that DirectX/3D is
getting special treatment, that shouldn't be a surprise to anyone. After
all, it's their own product and even since before the release of Win2K,
Microsoft has said that they would integrate DirectX in this manner at some
point and the PC would one day run on a "Direct-OS". Also keep in mind what
the integration of DirectX does for other things like audio and device
interfaces... Hmmm. :)


.



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