Re: opengl
- From: Mark Dunakin <md@xxxxxxxxxxx>
- Date: Thu, 11 Aug 2005 04:03:18 -0700
Except, I thought I heard a few years back, that Apple and MicroSquash were semi partners in some mannor or another?
Wasn't that true?
If it was, then I can't see how they (either side) would allow them to kill their own partners off?
Either way, I don't like the sound of this whole thread.
Makes you have to worry about, what the flip are they going to screw us with next?!!!
.....................md
cgfx4d@xxxxxxxxx wrote:
Microsoft has been trying to kill OpenGL for quite awhile now, although they don't have a practical alternative. That has been their strategy all along, kill it first then stumble along with the alternative that they force feed to the customer. The real problem with this latest idea is that it will totally alienate the entire CAD customer base. Almost all CAD programs are OpenGL and doing something like this essentially guarantees Vista/Longhorn is a non-starter with them. Some CAD programs are more expensive than the whole workstation they run on. Considering Vista/Longhorn is going to need the equivalent of a very high end gaming machine or a high end CAD workstation just to run somewhat smoothly means they are shutting out their low to mid end platform customer base. So, this move shuts down their expected low end customer base and their high end customer base. That leaves who?
As for the Mac, the x86 based Macs will be showing up soon. The x86 OSX will essentially run on any x86 machine but Apple is putting a hardware key into their x86 Macs so x86 OSX will only install and run on them. But, several developers have installed VMware on their x86 Macs and found Windows 2000 and WindowsXP will install and multiple boot on them just fine with almost no speed penalty. It would seem like Apple should see an opportunity here to just sell the non-key protected x86 OSX as an alternative OS and that would be a formidable alternative to Vista/Longhorn. Apple wants to stay in the hardware end but couldn't do it economically faced with the cost and performance of PowerPC machines against faster and cheaper x86 machines. If they just sold the boxed x86 OSX by itself, this would be very low overhead and they could potentially displace Windows as the default standard OS. Considering FreeBSD that OSX is based on is already a multi-processor, pre-emptive multitasking, 64-bit scalable OS, this could be the end of the Windows domination of the past two decades and all the garbage it has brought about. I hope Apple sees this opportunity and realizes what it could mean.
ezra (remove) wrote:
I read the text below , I got from somebody via mail, is this true?
..................................................................................................................
First of all it is true, I am a member of the openGL ARB, the organization developing GL (it includes ATI, nVidial 3dLabs and many others), I was in the room at Siggraph when this was anounced. We in the ARB has known for some time, but havent been able to say something because may of us have been under Ms NDA (Non disclosure Argeement). But now its out.
And yes, this means very much for this comunity. in windows vista GL will run in 2 different modes:
Either not using a vendor driver, but microsofts own OpenGL 1.4 driver running on top of Direct X, this means crappy performance and that the cards wont be able to access the new cool shader hardware that OpenGL 1.4 doesnt suport. basicly all your new cool hardware will turn 2-3 years back in time.
The other option is to by pass the windowing system (thats composits the desktop) and run you vendor provided driver, this means , full speed, full functionality (shaders GL2 and so on). but since the windowing system is by passed py you wont have any graphics provided by windows, no desktop, no windows, no buttons, no menues, nothing but the GL viewport. Try running your 3D app without any other interface then the view port! So this mode basicly only works for games that run full screen and compleatly take over the user experience.
This is a disaster for any one using Profesional 3d appliactions since almost all are designed for OpenGL. My suggestion is that you protest this to Microsoft, or the hardware people (like DELL, HP and so on) and tell them that you will not accept anything but Good GL graphics performance (they will tell Ms)
I have been a member of the ARB for 5 years, im not pulling this out of my ass, it is real.
And by the way Opengl.org is the official OpenGL ARB site they dont post
rumours.
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Mark Dunakin
md@xxxxxxxxxxx
http://www.md-arts.com .
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