Re: Maxwell render Collab?



Ok, thanks Mike ;)

"Mike Tripoli" <mtripoli@xxxxxxxx> wrote in message
news:2hg6c1t6u7tlpu8cn15s0bvq51ntohorau@xxxxxxxxxx
> I haven't seen any reports on the Maxwell forum of UV maps working
> *well*. People are having all sorts of issues. Because I don't
> typically use UV mapping (I do mostly product "stills" of toys with
> textures, surfacing, procedurals). Using the materials provided you
> can ususally get close to what you want.
>
> I have a few things that I've done. I'll gather them together and post
> them so you can a look.
>
> MT
>
> On Wed, 29 Jun 2005 18:42:03 -0400, "softdistortion"
> <softdistortions@xxxxxxxxxx> wrote:
>
> >Thanks Mike, can we see some examples of what your Maxwell render results
> >look like so far, (no insult intended)
> >email me at shirowproject@hotmail(dot)com
> >
> >Also, do UV maps work as usual or any special considerations needed?
> >
> >
> >
> >"Mike Tripoli" <mtripoli@xxxxxxxx> wrote in message
> >news:mjm5c1h6s287l0a32d47rejsnr4kuo71nb@xxxxxxxxxx
> >> Package it up and send it to me (mtripoli -at- jfww.com)
> >>
> >> I'll work on it in stages. Lights are not a big deal, surfaces are.
> >> Even if it doesn't "match" your LW output, it will give you an idea of
> >> what to expect with Maxwell. Frankly speaking, if you even *think* you
> >> might use Maxwell, you should buy now. The $395 price is gone, $495
> >> now, but it's going to be $995 when released.
> >>
> >> Mike Tripoli
> >>
> >> On Wed, 29 Jun 2005 10:51:17 -0400, "softdistortion"
> >> <softdistortions@xxxxxxxxxx> wrote:
> >>
> >> >That does complicate things....It does have a number of surfaces, spot
> >> >lights, 2 volumetric lights ...so maybe it's too much to ask of you
for
> >now
> >> >:-(
> >> >Here's the scene> http://www.tangrin.com/victor/render2.jpg
> >> >
> >> >
> >> >
> >> >"Mike Tripoli" <mtripoli@xxxxxxxx> wrote in message
> >> >news:4eg3c19u80jgqo7in5p0lodv3aik0vdvqp@xxxxxxxxxx
> >> >> I have Maxwell (2 seats, actually). If it is a relatively simple
> >> >> scene, I'd have a whack at it for you. I say "simple" because
Maxwell
> >> >> uses almost nothing from LW. What I mean is, the camera and a few
> >> >> settings are all that is used; lights, textures, etc. all have to be
> >> >> re-done to render with Maxwell. If you have lot's of lights and
> >> >> surfaces, it could take a long time to ready for Maxwell.
> >> >>
> >> >> Mike Tripoli
> >> >
> >>
> >
>


.



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