Re: Maxwell render Collab?



Thanks Mike, can we see some examples of what your Maxwell render results
look like so far, (no insult intended)
email me at shirowproject@hotmail(dot)com

Also, do UV maps work as usual or any special considerations needed?



"Mike Tripoli" <mtripoli@xxxxxxxx> wrote in message
news:mjm5c1h6s287l0a32d47rejsnr4kuo71nb@xxxxxxxxxx
> Package it up and send it to me (mtripoli -at- jfww.com)
>
> I'll work on it in stages. Lights are not a big deal, surfaces are.
> Even if it doesn't "match" your LW output, it will give you an idea of
> what to expect with Maxwell. Frankly speaking, if you even *think* you
> might use Maxwell, you should buy now. The $395 price is gone, $495
> now, but it's going to be $995 when released.
>
> Mike Tripoli
>
> On Wed, 29 Jun 2005 10:51:17 -0400, "softdistortion"
> <softdistortions@xxxxxxxxxx> wrote:
>
> >That does complicate things....It does have a number of surfaces, spot
> >lights, 2 volumetric lights ...so maybe it's too much to ask of you for
now
> >:-(
> >Here's the scene> http://www.tangrin.com/victor/render2.jpg
> >
> >
> >
> >"Mike Tripoli" <mtripoli@xxxxxxxx> wrote in message
> >news:4eg3c19u80jgqo7in5p0lodv3aik0vdvqp@xxxxxxxxxx
> >> I have Maxwell (2 seats, actually). If it is a relatively simple
> >> scene, I'd have a whack at it for you. I say "simple" because Maxwell
> >> uses almost nothing from LW. What I mean is, the camera and a few
> >> settings are all that is used; lights, textures, etc. all have to be
> >> re-done to render with Maxwell. If you have lot's of lights and
> >> surfaces, it could take a long time to ready for Maxwell.
> >>
> >> Mike Tripoli
> >
>


.



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