Re: How to automatically two scanned image tiles



Robi wrote:

About the best you can hope for is to create a script that
expects file names for each "tile" to correspond to a
particular location in a grid and then to stitch them
together.

That's interesting. That's the first time I read about GIMP
scripts, I never experienced that. Where do I start from? Any
hint?

You might want to start here:
http://www.gimp.org/tutorials/Basic_Scheme2/

I personally don't know how to automate the scanning part. I'm
sure it can be done. I just haven't had to do that myself. SANE,
I think? It could be done from the shell or from GIMP

I really do not want to become a GIMP script
professional. I'd simply start with the suggested script that
takes each tile and puts them together into a single big image.
I can standardize the scanning process on my own, so that files
get proper names and the script can run without modification on
every tile group.

Sounds like you have the beginnings of it already, maybe as a
shell script? You might also consider using ImageMagick for
this.

Do you think you can help me in getting it
done?

Maybe.

Of course GIMP has no idea about alignment, distortions, text
or whatever. That's why I was hoping there could be some plugin
that solves the prob in an automatic way.

But let's do one thing at a time :-) I will be happy with a
partially automatic process too. Every second spared is
blessed.

I don't think you'll find a plugin that can handle those issues
on its own. I was about to say that the tiling part could be
handled with existing plugins, but all of the plugins I have
seen create tiles rather than the other way around. Still, I
don't think it would be that hard using a consistent filename
pattern as the basis and a consistent grid. You'll just have to
edit the results to align everything and adjust the colors at
the edges.

"Grokking the GIMP" has a section on creating panoramas that
describes how to do this. You can download a copy at:
http://gimp-savvy.com/BOOK/index.html
--
regards
.



Relevant Pages

  • RFC: Very fast LOS/FOV
    ... if it blocks sight, it blocks x. Calculate the distance from x to @, and store ... Repeat this for every tile in the grid. ... Now, when you need to update the FOV from a given map square, simply walk the ...
    (rec.games.roguelike.development)
  • Re: Sprite.Draw draws differently on different computers
    ... In my case it has to be exact, since my game ... see the "grid" in the map, surrounding each tile. ... If i can figure out how to fix it in on the "broken" machines, ...
    (microsoft.public.win32.programmer.directx.managed)
  • Re: Dual look-up on keys?
    ... first row in a 4x4 grid. ... you the third column, second row, in an 8x8 grid, and by that point, ... A tile is a leaf if there are no objects in it. ...
    (comp.lang.python)
  • Re: How to automatically two scanned image tiles
    ... takes each tile and puts them together into a single big image. ... get proper names and the script can run without modification on ... For image editing I need The GIMP. ... image handling, I need ImageMagick. ...
    (comp.graphics.apps.gimp)
  • Re: Turnbasing 3DRL
    ... level designer is simply adhering to a grid design when making the levels. ... A tile is basically a square with some image attached to it. ... The terrain is then made up of lots of these tiles placed next to one another, effectively creating a grid pattern. ...
    (rec.games.roguelike.development)