Mip-mapping... Rotation makes it ugly?
- From: Urbi et orbi <no.spam@xxxxxxx>
- Date: Wed, 21 Oct 2009 23:23:05 +0200
When a triangle is rotated and so it appears thinner, OpenGL renders it with a low-level texture, although that's unnecessary and ugly... How do you turn off this 'feature'? :) I want OpenGL to use the same, high-level texture at all angles... At least when the object isn't moving away and stays the same size...