Re: Best approach for text, maybe true type fonts?





blbrown wrote:
I am developing a simple opengl demo in haskell. I want to add text
and undecided on which approach to take.

I have had good luck in Lisp with:

http://homepages.paradise.net.nz/henryj/code/#FTGL

Ported it all to Lisp, but still just use FTGL via FFI.

Various goofy screenshots here:

http://www.tilton-technology.com/cellophane.html

kt

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