Best approach for text, maybe true type fonts?
- From: blbrown <berlin.brown@xxxxxxxxx>
- Date: Mon, 22 Oct 2007 07:26:10 -0700
I am developing a simple opengl demo in haskell. I want to add text
and undecided on which approach to take. I have some old code to load
binary font data. Which is very simple texture. It looks terrible
but it works.
I know others have had success with True Type Fonts, but I am
concerned about speed and portability.
What are you suggestions.
Here was the code I was considering using, note the actual data is
embedded in the code.
http://glants.cvs.sourceforge.net/glants/src/src/text.c?revision=1.1.1.1&view=markup
.
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