Re: Display problems in Vista



On 2007-10-12, aku ankka <jukka@xxxxxxxxxxxx> wrote:

On Oct 12, 1:05 am, John Tsiombikas <nucl...@xxxxxxxxxxxx> wrote:
On 2007-10-11, aku ankka <ju...@xxxxxxxxxxxx> wrote:

The whole point of OpenGL is to act as interface to that powerful
graphics hardware; you're not doing that with the current setup.

No, the whole point of OpenGL is to provide a convenient way to draw
graphics.

Precisely, isn't it convenient that there is a standard way to draw
graphics and get hardware acceleration?

Without that convenient feature the OpenGL would have gone the way of
the DoDo, like most similar things before it. IRIX GL is gone and
forgotten, it was convenient but locked to one vendor. Byeh. Remember
the 3Dfx's Glide? Locked to single vendor, where'd ya' go? S3 m3tal?
Gone. Forgotten. Cya wouldn't want to be'ya! PowerVR's SDK? Huh
wassat? =)

I agree. I for one would have never started using OpenGL if it wasn't
for the fact that it can be used as an interface to the graphics
hardware. However, that doesn't mean that's its only use. It's easy to
use, and you know your code will keep working on hardware or software
for many years, on any platform that's hooked up to a raster display :)
and that's incentive enough to use it, even when you don't care that
much about real-time performance.

Btw all the APIs that you mentioned used to suppport "hardware
accelaration" one way or another, so there you still had that
convenience. And others used to be considered "standard" before OpenGL
(PHIGS for instance), so there's more convenience to go around. But all
of them where very limited and/or badly designed, and that's why they
failed in the end, or that's my opinion anyway. Not just performance
reasons there.

-- wogston / orange
(I used to be in d demoscene too, ya' know? :)

Heh, always fun to bump into other sceners. Can't say I'm too surprised
to find one in an OpenGL newsgroup though :)

Used to like orange demos btw, although the last one I saw was a long
time ago, around 2000 I believe (one boasting about NOT using graphics
acceleration btw, if I'm not mistaken :)

--
John Tsiombikas (Nuclear / Mindlapse)
http://nuclear.sdf-eu.org/
.



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