comp.graphics.api.opengl
- [newbie] about translating gl
- Re: rewrite glRotate?
- Re: Importing blender objects into an OpenGL program
- Re: rewrite glRotate?
- Re: rewrite glRotate?
- Re: rewrite glRotate?
- Re: rewrite glRotate?
- Re: rewrite glRotate?
- Re: rewrite glRotate?
- Re: rewrite glRotate?
- Re: WGL_EXT_swap_control System Requirements
- From: bestchris@xxxxxxxxx
- Re: Mac OSX, Linux platforms with OpenGL Development for games.
- Re: Mac OSX, Linux platforms with OpenGL Development for games.
- Re: Mac OSX, Linux platforms with OpenGL Development for games.
- Re: rewrite glRotate?
- Re: Importing blender objects into an OpenGL program
- Re: rewrite glRotate?
- rewrite glRotate?
- Re: GLSL vs NV CG
- Re: pbuffer size determination
- Re: Importing blender objects into an OpenGL program
- Importing blender objects into an OpenGL program
- Re: pbuffer size determination
- Re: pbuffer size determination
- Re: pbuffer size determination
- Re: pbuffer size determination
- Re: Clamping with glReadPixels?
- Re: OpenGL multiple window context slowdown?
- pbuffer size determination
- Re: OpenGL multiple window context slowdown?
- Re: Mac OSX, Linux platforms with OpenGL Development for games.
- Re: OpenGL multiple window context slowdown?
- Re: Mac OSX, Linux platforms with OpenGL Development for games.
- OpenGL multiple window context slowdown?
- Re: Mac OSX, Linux platforms with OpenGL Development for games.
- Re: GLSL vs NV CG
- Re: WGL_EXT_swap_control System Requirements
- Mac OSX, Linux platforms with OpenGL Development for games.
- WGL_EXT_swap_control System Requirements
- From: bestchris@xxxxxxxxx
- Re: GLSL vs NV CG
- Re: Clamping with glReadPixels?
- Re: Clamping with glReadPixels?
- Re: glviewport and glCopyTexSubImage on nvidia
- Re: Non-RGBA Texture Storage
- Re: glviewport and glCopyTexSubImage on nvidia
- Clamping with glReadPixels?
- Re: Non-RGBA Texture Storage
- Non-RGBA Texture Storage
- Re: Numbering points
- Re: Numbering points
- Re: Numbering points
- Re: Numbering points
- Numbering points
- When to unbind pixel buffer object?
- Re: Numbering points
- Re: cad gui toolkit
- Re: Assigning different colors
- Re: glviewport and glCopyTexSubImage on nvidia
- Re: problem with smooth shading
- Re: problem with smooth shading
- Re: glviewport and glCopyTexSubImage on nvidia
- Re: Assigning different colors
- Assigning different colors
- Re: problem with smooth shading
- Re: problem with smooth shading
- problem with smooth shading
- glviewport and glCopyTexSubImage on nvidia
- Re: Fast vertex color update - graphics memory
- Fast vertex color update - graphics memory
- Re: How to set up a 3D texture with following settings
- From: henryjoye@xxxxxxxxx
- Re: cad gui toolkit
- Re: multi-threading
- Re: Best approach for text, maybe true type fonts?
- Best approach for text, maybe true type fonts?
- Re: How to set up a 3D texture with following settings
- How to set up a 3D texture with following settings
- From: henryjoye@xxxxxxxxx
- Re: q: texture lookup
- Re: cad gui toolkit
- Re: glext++
- Re: q: texture lookup
- q: texture lookup
- Re: glDrawPixels bug?
- Re: Newbie - Plotting and selecting points
- Re: Newbie - Plotting and selecting points
- Re: multi-threading
- Newbie - Plotting and selecting points
- Re: multi-threading
- Re: Newbie - Plotting and selecting points
- multi-threading
- Re: Automatic clipping in OpenGL?
- Re: glDrawPixels bug?
- Re: glDrawPixels bug?
- Re: text disapearing when translate value is outside the boundary of the window ?
- Re: Repeating a texture image (for want of a better title)
- Re: text disapearing when translate value is outside the boundary of the window ?
- Re: Repeating a texture image (for want of a better title)
- Repeating a texture image (for want of a better title)
- Re: text disapearing when translate value is outside the boundary of the window ?
- Re: text disapearing when translate value is outside the boundary of the window ?
- Re: Automatic clipping in OpenGL?
- text disapearing when translate value is outside the boundary of the window ?
- Re: glDrawPixels bug?
- Re: Display problems in Vista
- From: Charles E Hardwidge
- Re: Display problems in Vista
- From: Charles E Hardwidge
- Re: glDrawPixels bug?
- Re: Display problems in Vista
- Re: Display problems in Vista
- Re: Display problems in Vista
- Re: Scanning security camera shots (jpegs) faster with opengl?
- Re: Automatic clipping in OpenGL?
- Re: Automatic clipping in OpenGL?
- Re: Scanning security camera shots (jpegs) faster with opengl?
- Re: Automatic clipping in OpenGL?
- Re: Scanning security camera shots (jpegs) faster with opengl?
- Re: Scanning security camera shots (jpegs) faster with opengl?
- Re: Automatic clipping in OpenGL?
- Scanning security camera shots (jpegs) faster with opengl?
- Re: Automatic clipping in OpenGL?
- Automatic clipping in OpenGL?
- Re: Texture is transparent, but primitive is opaque?
- Re: DescribePixelFormat extremely slow
- Re: DescribePixelFormat extremely slow
- Re: wglEnumGpusNV under Win server 2003 64-bit
- Re: how to show tracking of object
- wglEnumGpusNV under Win server 2003 64-bit
- Re: DescribePixelFormat extremely slow
- Re: Texture is transparent, but primitive is opaque?
- Re: DescribePixelFormat extremely slow
- Re: Display problems in Vista
- From: Charles E Hardwidge
- Re: Display problems in Vista
- Re: Display problems in Vista
- Re: glDrawPixels bug?
- Re: Display problems in Vista
- Re: Display problems in Vista
- Re: Display problems in Vista
- Re: Display problems in Vista
- Re: Display problems in Vista
- From: Charles E Hardwidge
- Re: Display problems in Vista
- Re: Display problems in Vista
- Re: Display problems in Vista
- Re: glDrawPixels bug?
- glDrawPixels bug?
- Re: Display problems in Vista
- Re: Display problems in Vista
- Re: Display problems in Vista
- Re: Display problems in Vista
- Re: Display problems in Vista
- Re: Display problems in Vista
- Texture is transparent, but primitive is opaque?
- Re: DescribePixelFormat extremely slow
- Re: Display problems in Vista
- Re: Display problems in Vista
- Re: Display problems in Vista
- Re: Display problems in Vista
- Re: Display problems in Vista
- Re: Display problems in Vista
- Re: Display problems in Vista
- Re: Display problems in Vista
- Re: Display problems in Vista
- Re: Display problems in Vista
- Re: Display problems in Vista
- From: Charles E Hardwidge
- Re: Display problems in Vista
- Re: DescribePixelFormat extremely slow
- Re: Display problems in Vista
- Re: Display problems in Vista
- Re: DescribePixelFormat extremely slow
- Re: DescribePixelFormat extremely slow
- Re: DescribePixelFormat extremely slow
- Re: DescribePixelFormat extremely slow
- Re: DescribePixelFormat extremely slow
- DescribePixelFormat extremely slow
- Re: Display problems in Vista
- Re: Display problems in Vista
- Re: Display problems in Vista
- Re: Display problems in Vista
- Maping one texture into a smaller one using shader
- Re: OpenGL Linking Error under VC.Net 2002 (Win2k) & VC6-XP
- Re: Display problems in Vista
- Re: Display problems in Vista
- Re: Glut window with no window decorations,
- Re: Help with GLSL & extensions
- Re: threading
- Help with GLSL & extensions
- Re: threading
- Re: threading
- Re: threading
- Re: threading
- Re: threading
- threading
- Re: Display problems in Vista
- glext++
- Re: Display problems in Vista
- Re: Glut window with no window decorations,
- Re: Display problems in Vista
- Glut window with no window decorations,
- Re: Radeons and glDrawElements
- From: Philipp Klaus Krause
- Re: Radeons and glDrawElements
- Re: rendering clouds ...
- Re: Radeons and glDrawElements
- Display problems in Vista
- Re: Missing Light on half of the screen?
- Re: Missing Light on half of the screen?
- Re: Missing Light on half of the screen?
- Re: Network rendering
- Re: Radeons and glDrawElements
- Re: Radeons and glDrawElements
- Re: Radeons and glDrawElements
- Re: Radeons and glDrawElements
- Re: Radeons and glDrawElements
- Re: Radeons and glDrawElements
- Re: Radeons and glDrawElements
- Re: Radeons and glDrawElements
- Radeons and glDrawElements
- Re: VBO and GL_OUT_OF_MEMORY
- Re: Network rendering
- Re: OpenGL 1.5, is the 374Mb NVIDIA SDK required?...
- Re: OpenGL 1.5, is the 374Mb NVIDIA SDK required?...
- Re: OpenGL 1.5, is the 374Mb NVIDIA SDK required?...
- OpenGL 1.5, is the 374Mb NVIDIA SDK required?...
- Re: Network rendering
- Re: VBO and GL_OUT_OF_MEMORY
- VBO and GL_OUT_OF_MEMORY
- Re: Network rendering
- Re: Network rendering
- Re: Network rendering
- Re: Drawing a 3D pivot without perspective
- Re: Drawing a 3D pivot without perspective
- Re: Drawing a 3D pivot without perspective
- Re: Drawing a 3D pivot without perspective
- Drawing a 3D pivot without perspective
- Re: int -> float conversion
- Re: int -> float conversion
- Re: int -> float conversion
- Re: int -> float conversion
- Re: int -> float conversion
- Re: int -> float conversion
- Re: ATL and OpenGL; Reward for a bug
- Re: rendering clouds ...
- From: Charles E Hardwidge
- GLUI - Focus Main Window
- Re: int -> float conversion
- Re: int -> float conversion
- Re: int -> float conversion
- Re: GLSL vs NV CG
- Re: int -> float conversion
- Re: int -> float conversion
- Re: int -> float conversion
- Re: int -> float conversion
- Re: int -> float conversion
- Re: OpenGL Linking Error under VC.Net 2002 (Win2k) & VC6-XP
- Re: int -> float conversion
- OpenGL Linking Error under VC.Net 2002 (Win2k) & VC6-XP
