Re: Texture clamping




"Dave Eberly" <dNOSPAMeberly@xxxxxxxxxxxxxxx> wrote in message
news:Pv%Ji.127018$Mu5.27030@xxxxxxxxxxxxxxx
This is only a problem when you use "helper" functions in both
APIs. In Wild Magic, I circumvent all this by setting my own
transformations. I found it very convenient not to have to
worry any more about handedness differences. I impose the
restrictions on matrix conventions, not the APIs :)

That's fine, I have a philosophical objection to helper
functions - they're almost like cheating. ;) I don't even
use GLUT at the moment. I've dealt with WGL, and I'm about
to start on GLX.

Cheers,

- Sam


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