Re: Texture clamping
- From: "Sam Brown" <subiNOSPAM@xxxxxxxxxxxxxxxxxxxxxxxxxx>
- Date: Tue, 25 Sep 2007 21:29:42 +0100
"Dave Eberly" <dNOSPAMeberly@xxxxxxxxxxxxxxx> wrote in message
news:Pv%Ji.127018$Mu5.27030@xxxxxxxxxxxxxxx
This is only a problem when you use "helper" functions in both
APIs. In Wild Magic, I circumvent all this by setting my own
transformations. I found it very convenient not to have to
worry any more about handedness differences. I impose the
restrictions on matrix conventions, not the APIs :)
That's fine, I have a philosophical objection to helper
functions - they're almost like cheating. ;) I don't even
use GLUT at the moment. I've dealt with WGL, and I'm about
to start on GLX.
Cheers,
- Sam
.
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- Re: Texture clamping
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- Re: Texture clamping
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