Re: D3D->OGL porting guide?




"Bruno Babic" <a@xxx> wrote in message news:f3grhc$gqb$1@xxxxxxxxxxxxxxxxx
Jan Bruns wrote:
But since I really don't know anything about using OGL in practice, ssome
quick-start tutorial about thing like creating
a "device window" (for windows and linux), directly switiching over to
drawing shdaer-driven polygon-drawing would be nice.

Go through all tutorials on http://nehe.gamedev.net

Note that I don't hold a C-compiler in readiness (prefer Pascal)
so I won't want to compile examples.

99% of tutorials are C/C++ based, but it shouldn't be a problem to
understand them.

--
bbabic(a)globalnet.hr
2b||!2b?

Ever thought of JAVA ? Sun JAVA and JOGL work great on Linux (and
Windows! -- without changing any code).

jbw


.



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