comp.graphics.api.opengl
- Texture 3D interpolation between layers,
Alessandro [AkiRoss] Re
- Re: Texture 3D interpolation between layers, Maik Wagner
- problem implementing Fit to View (aka. zoom to fit), bitkidoku
- opengl for embedded platforms,
noor.fatma@xxxxxxxxx
- Re: opengl for embedded platforms, Gautier
- can we get the max screen dimensions ?,
mast2as
- Re: can we get the max screen dimensions ?, mast2as
- Re: can we get the max screen dimensions ?,
fungus
- Re: can we get the max screen dimensions ?, John Irwin
- Re: can we get the max screen dimensions ?, Not Important
- projective texture without glTexGen(), zforest
- Blending to one color channel only in fixed function pipeline, A Moore
- OGL portability and future delivery,
Charles E Hardwidge
- Re: OGL portability and future delivery,
fungus
- Re: OGL portability and future delivery,
Charles E Hardwidge
- Re: OGL portability and future delivery, nopa
- Re: OGL portability and future delivery, Wolfgang Draxinger
- Re: OGL portability and future delivery, nopa
- Re: OGL portability and future delivery, Charles E Hardwidge
- Re: OGL portability and future delivery, Wolfgang Draxinger
- Re: OGL portability and future delivery, Rolf Magnus
- Re: OGL portability and future delivery, Charles E Hardwidge
- Re: OGL portability and future delivery,
Charles E Hardwidge
- Re: OGL portability and future delivery,
fungus
- Program is terribly slow,
Gernot Frisch
- Re: Program is terribly slow,
Maik Wagner
- Re: Program is terribly slow, Maik Wagner
- Re: Program is terribly slow,
Gernot Frisch
- Re: Program is terribly slow, fungus
- Re: Program is terribly slow, Randall Wheeler
- Re: Program is terribly slow,
Wolfgang Draxinger
- Re: Program is terribly slow,
Gernot Frisch
- Re: Program is terribly slow, Wolfgang Draxinger
- Re: Program is terribly slow, fungus
- Re: Program is terribly slow, Gernot Frisch
- Re: Program is terribly slow,
Gernot Frisch
- Re: Program is terribly slow,
Maik Wagner
- using XvMC with ffplay in OpenGL application, cmarty
- where do ARB_shader_objects come from?,
anne001
- Re: where do ARB_shader_objects come from?,
Rolf Magnus
- Re: where do ARB_shader_objects come from?,
anne001
- Re: where do ARB_shader_objects come from?, Wolfgang Draxinger
- Re: where do ARB_shader_objects come from?,
anne001
- Re: where do ARB_shader_objects come from?,
Rolf Magnus
- Drag point in 3d using mouse, Athanasios Mantes
- glutCreateSubWindow in a c++ class, mast2as
- quad strip problems on ATI,
metoo
- Re: quad strip problems on ATI, jbwest
- Re: quad strip problems on ATI, fungus
- FBO and glReadPixels slowness, Hannu Parviainen
- Mario64 - metal cap,
Gernot Frisch
- Re: Mario64 - metal cap,
Wolfgang Draxinger
- Re: Mario64 - metal cap,
Gernot Frisch
- Re: Mario64 - metal cap, Wolfgang Draxinger
- Message not available
- Re: Mario64 - metal cap, Wolfgang Draxinger
- Re: Mario64 - metal cap, Gernot Frisch
- Re: Mario64 - metal cap, Gernot Frisch
- Re: Mario64 - metal cap,
Gernot Frisch
- Re: Mario64 - metal cap,
Wolfgang Draxinger
- Re: Mesa 3D for Mac OS X,
forkazoo
- Re: Mesa 3D for Mac OS X,
yogesh . kini
- Re: Mesa 3D for Mac OS X, yogesh . kini
- Re: Mesa 3D for Mac OS X, jbwest
- Re: Mesa 3D for Mac OS X,
yogesh . kini
- Re: Graphics Card Memory?, Wolfgang Draxinger
- Re: glReadPixels issue,
Philipp Klaus Krause
- Re: glReadPixels issue, Aurélien Barbier-Accary
- Re: Newbie Question, Gautier
- Re: Newbie Question,
Mihail
- Re: Newbie Question,
Eoin
- Re: Newbie Question, Eoin
- Re: Newbie Question, fungus
- Re: Newbie Question, Andy V
- Re: Newbie Question, Rolf Magnus
- Re: Newbie Question, Wolfgang Draxinger
- Re: Newbie Question, fungus
- Re: Newbie Question, Andy V
- Re: Newbie Question, fungus
- Re: Newbie Question, Rolf Magnus
- Re: Newbie Question, Mihail
- Re: Newbie Question, Mihail
- Re: Newbie Question, Eoin
- Re: Newbie Question,
Eoin
- <Possible follow-ups>
- Projective Textures Help, joe.snow
- Re: glutKeyboardFunc, ivan danicic
- Re: float pbuffer accuracy problem, New Guy
- Re: libcpd.lib problem on windows when using opengl, Dave Eberly
- Re: nvidia cg & multiple textures, Nicholas Nash
- Re: glDrawArrays,
Aurélien Barbier-Accary
- Re: glDrawArrays,
desalvo123
- Re: glDrawArrays, lapiz
- Re: glDrawArrays, Rolf Magnus
- Re: glDrawArrays,
desalvo123
- Re: glDrawArrays,
fungus
- Re: glDrawArrays, Andy V
- Re: newbie - game status bar, Wolfgang Draxinger
- Re: How can you render any arbitary letter/word in 3D using polygons only, Ska
- Re: How can you render any arbitary letter/word in 3D using polygons only,
fungus
- Re: How can you render any arbitary letter/word in 3D using polygons only,
Eoin
- Re: How can you render any arbitary letter/word in 3D using polygons only, Gernot Frisch
- Re: How can you render any arbitary letter/word in 3D using polygons only, Eoin
- Re: How can you render any arbitary letter/word in 3D using polygons only, fungus
- Re: How can you render any arbitary letter/word in 3D using polygons only, Ashwin Nanjappa
- Re: How can you render any arbitary letter/word in 3D using polygons only, Rolf Magnus
- Re: How can you render any arbitary letter/word in 3D using polygons only,
Eoin
- Re: Polygon with 4 points,
Phil Frisbie, Jr.
- Re: Polygon with 4 points,
Maik Wagner
- Re: Polygon with 4 points, Wolfgang Draxinger
- Re: Polygon with 4 points, Maik Wagner
- Re: Polygon with 4 points, Wolfgang Draxinger
- Re: Polygon with 4 points, Maik Wagner
- Re: Polygon with 4 points, fungus
- Re: Polygon with 4 points, jbwest
- Re: Polygon with 4 points, fungus
- Re: Polygon with 4 points, jbwest
- Re: Polygon with 4 points, fungus
- Re: Polygon with 4 points, fungus
- Re: Polygon with 4 points, Wolfgang Draxinger
- Re: Polygon with 4 points, fungus
- Re: Polygon with 4 points, jbwest
- Re: Polygon with 4 points, fungus
- Re: Polygon with 4 points, jbwest
- Re: Polygon with 4 points, jbwest
- Re: Polygon with 4 points, fungus
- Re: Polygon with 4 points,
Maik Wagner
- Re: Polygon with 4 points,
Gautier
- Re: Polygon with 4 points, Mareike Stier
- Re: gluPickMatrix causes segfault !?,
Andy V
- Re: gluPickMatrix causes segfault !?,
Jon S. Berndt
- Re: gluPickMatrix causes segfault !?, Dave Eberly
- Re: gluPickMatrix causes segfault !?, Jon S. Berndt
- Re: gluPickMatrix causes segfault !?, Dave Eberly
- Re: gluPickMatrix causes segfault !?, Jon S. Berndt
- Re: gluPickMatrix causes segfault !?, Dave Eberly
- Re: gluPickMatrix causes segfault !?, Jon S. Berndt
- Re: gluPickMatrix causes segfault !?, Dave Eberly
- Re: gluPickMatrix causes segfault !?, fungus
- Re: gluPickMatrix causes segfault !?, Jon S. Berndt
- Re: gluPickMatrix causes segfault !?, jbwest
- Re: gluPickMatrix causes segfault !?,
Jon S. Berndt
- Re: display the frustum,
Wolfgang Draxinger
- Re: display the frustum,
iShan
- Re: display the frustum, iShan
- Re: display the frustum,
iShan
- Re: some basic problems about OpenGL,
Gernot Frisch
- Re: some basic problems about OpenGL,
Wolfgang Draxinger
- Re: some basic problems about OpenGL, forkazoo
- Re: some basic problems about OpenGL, Rolf Magnus
- Re: some basic problems about OpenGL,
Wolfgang Draxinger
- Re: some basic problems about OpenGL, Gautier
- Re: some basic problems about OpenGL,
Andy V
- Re: some basic problems about OpenGL,
Maik Wagner
- Re: some basic problems about OpenGL, jbwest
- Re: some basic problems about OpenGL, fungus
- Re: some basic problems about OpenGL, Maik Wagner
- Re: some basic problems about OpenGL, fungus
- Re: some basic problems about OpenGL,
Maik Wagner
- Re: Projection plane,
Phil Frisbie, Jr.
- Re: Projection plane,
ahuznot
- Re: Projection plane, Andy V
- Re: Projection plane,
ahuznot
- <Possible follow-ups>
- Re: How to draw conical surfaces with OpenGL?, Andreas Micheler
- Re: Windows Vista,
fungus
- Re: Windows Vista,
Nicolas Lelong / mgdesign
- Re: Windows Vista, Phil Frisbie, Jr.
- Re: Windows Vista, Sgt. York
- Re: Windows Vista, Alex Buell
- Re: Windows Vista, Sgt. York
- Re: Windows Vista, Rolf Magnus
- Re: Windows Vista,
Gernot Frisch
- Re: Windows Vista, Alex Buell
- Re: Windows Vista, Gernot Frisch
- Re: Windows Vista, Alex Buell
- Re: Windows Vista, Philipp Klaus Krause
- Re: Windows Vista, fungus
- Re: Windows Vista, Gernot Frisch
- Re: Windows Vista, Alex Buell
- Re: Windows Vista, Rolf Magnus
- Re: Windows Vista, fungus
- Re: Windows Vista, Gernot Frisch
- Re: Windows Vista, Sami Lakka
- Re: Windows Vista, jbwest
- Re: Windows Vista, fungus
- Re: Windows Vista, Charles E Hardwidge
- Re: Windows Vista, fungus
- Re: Windows Vista, Charles E Hardwidge
- Re: Windows Vista,
Nicolas Lelong / mgdesign
- Re: is there an opengl ARB to send data back to the vertex processor after a texture calculation?, Philipp Klaus Krause
- Re: is there an opengl ARB to send data back to the vertex processor after a texture calculation?, Rolf Magnus
- Re: is there an opengl ARB to send data back to the vertex processor after a texture calculation?, fungus
- Re: glVertex2d() glVertex2f(),
Philipp Klaus Krause
- Re: glVertex2d() glVertex2f(),
Florent Monnier
- Re: glVertex2d() glVertex2f(), Rolf Magnus
- Re: glVertex2d() glVertex2f(), Florent Monnier
- Re: glVertex2d() glVertex2f(), Philipp Klaus Krause
- Re: glVertex2d() glVertex2f(), Philipp Klaus Krause
- Re: glVertex2d() glVertex2f(),
Florent Monnier
- Re: Mapping 2x2 texture to a quad generates inconsistent results,
Jon Hasselgren
- Re: Mapping 2x2 texture to a quad generates inconsistent results,
mael . iosa
- Re: Mapping 2x2 texture to a quad generates inconsistent results, Philipp Klaus Krause
- Re: Mapping 2x2 texture to a quad generates inconsistent results,
mael . iosa
- Re: Mapping 2x2 texture to a quad generates inconsistent results, jbwest
- Re: OpenGL font engine?, nospamformethanks
- Re: OpenGL font engine?,
Philipp Klaus Krause
- Re: OpenGL font engine?, Seefer
- Re: depth view,
jbwest
- Re: depth view, Florent Monnier
- Re: depth view, fungus
- RE:Conversion problem between 3Dmax and Maya,
Wolfgang Draxinger
- Re: RE:Conversion problem between 3Dmax and Maya,
pvii007
- Re: RE:Conversion problem between 3Dmax and Maya, Wolfgang Draxinger
- Re: Conversion problem between 3Dmax and Maya, Gautier
- Re: RE:Conversion problem between 3Dmax and Maya,
pvii007
- Re: Texture problem, Andy V
- Re: Texture problem, Antonio Santiago
- Re: Texture problem, forkazoo
- Re: uv coordinates???,
Wolfgang Draxinger
- Re: uv coordinates???,
feefolle
- Re: uv coordinates???, Mihail
- Re: uv coordinates???,
feefolle
- Re: Drawing Textures and Primitives.,
fungus
- Re: Drawing Textures and Primitives., joekeen
- Re: ATI OpenGl drivers memory management, Philipp Klaus Krause
- Re: ATI OpenGl drivers memory management, fungus
- Re: ATI OpenGl drivers memory management, jbwest
- Re: MS VC++ OpenGL 2.0 headers, HappyHippy
- Re: MS VC++ OpenGL 2.0 headers, Wolfgang Draxinger
- Re: auslesen einer Datei,
Maik Wagner
- Re: auslesen einer Datei, yavannadil
- Re: Mono Tao - support for Cg, Lukas Marsalek
- Re: The OpenGL trademark is up for sale, Wolfgang Draxinger
- Re: GLSL Vertex Sh. uniform aren't set (OGL 2.0), Wolfgang Draxinger
- Re: GLSL Vertex Sh. uniform aren't set (OGL 2.0),
vizowl
- Re: GLSL Vertex Sh. uniform aren't set (OGL 2.0),
Alessandro [AkiRoss] Re
- Re: GLSL Vertex Sh. uniform aren't set (OGL 2.0), Alessandro [AkiRoss] Re
- Re: GLSL Vertex Sh. uniform aren't set (OGL 2.0), Alessandro [AkiRoss] Re
- Re: GLSL Vertex Sh. uniform aren't set (OGL 2.0),
Alessandro [AkiRoss] Re
- Re: Problem with radeons, fungus
- Re: Triangle & Texture,
Rolf Magnus
- Re: Triangle & Texture,
Maik Wagner
- Re: Triangle & Texture, yavannadil
- Re: Triangle & Texture, Maik Wagner
- Re: Triangle & Texture,
yavannadil
- Re: Triangle & Texture, Rolf Magnus
- Re: Triangle & Texture, yavannadil
- Re: Triangle & Texture, Maik Wagner
- Re: Triangle & Texture, yavannadil
- Re: Triangle & Texture,
Maik Wagner
- Re: Hidden header?,
Rolf Magnus
- Re: Hidden header?, Seefer
- Re: reshape and texture,
Rolf Magnus
- Re: reshape and texture, ivan danicic
- Re: reshape and texture,
fungus
- Re: reshape and texture,
ivan danicic
- Re: reshape and texture, fungus
- Re: reshape and texture, ivan danicic
- Re: reshape and texture,
ivan danicic
- Re: Further questions on OpenGL hardware acceleration,
Wolfgang Draxinger
- Re: Further questions on OpenGL hardware acceleration,
Seefer
- Re: Further questions on OpenGL hardware acceleration, fungus
- Re: Further questions on OpenGL hardware acceleration, forkazoo
- Re: Further questions on OpenGL hardware acceleration, Seefer
- Re: Further questions on OpenGL hardware acceleration, fungus
- Re: Further questions on OpenGL hardware acceleration, Seefer
- Re: Further questions on OpenGL hardware acceleration, Wolfgang Draxinger
- Re: Further questions on OpenGL hardware acceleration, forkazoo
- Re: Further questions on OpenGL hardware acceleration,
Seefer
- Re: Transparency issues, Malte Clasen
- Re: Transparency issues, Wolfgang Draxinger
- Re: Transparency issues, forkazoo
- Re: Manually copy backbuffer to frontbuffer,
Wolfgang Draxinger
- Re: Manually copy backbuffer to frontbuffer,
dimovich
- Re: Manually copy backbuffer to frontbuffer, Rolf Magnus
- Re: Manually copy backbuffer to frontbuffer,
Andy V
- Re: Manually copy backbuffer to frontbuffer, Wolfgang Draxinger
- Re: Manually copy backbuffer to frontbuffer,
dimovich
- Re: playing avi in opengl,
Latti
- Re: playing avi in opengl, noor.fatma@xxxxxxxxx
- Re: vertex index in vertex shader, Rolf Magnus
- Re: How to disable sharing context (wglShareLists), Wolfgang Draxinger
- Re: Reversed z-buffer order,
Phil Frisbie, Jr.
- Re: Reversed z-buffer order,
nomis80
- Re: Reversed z-buffer order, Rolf Magnus
- Re: Reversed z-buffer order,
nomis80
- Re: Reversed z-buffer order, Maik Wagner
- Re: opengl on ARM, Wolfgang Draxinger
- Re: opengl on ARM, fungus
- Re: glClearColor, Philipp Klaus Krause
- Re: glClearColor, fungus
- Re: Vertex array clarification,
Andy V
- Re: Vertex array clarification, Seefer
- Re: Vertex array clarification,
vizowl
- Re: Vertex array clarification,
Seefer
- Re: Vertex array clarification, vizowl
- Re: Vertex array clarification,
Seefer
- <Possible follow-ups>
- Re: Where to get libgl.so ?, Olivier Croquette
- Re: Line Antialiasing woes, beef
- Re: Line Antialiasing woes,
beef
- Re: Line Antialiasing woes, jbwest
- Re: OpenGL Correctness tips,
fungus
- Re: OpenGL Correctness tips, Seefer
- Re: OpenGL books,
fungus
- Re: OpenGL books,
fungus
- Re: OpenGL books, langxing
- Re: OpenGL books, Nicolai
- Re: OpenGL books,
fungus
- Re: OpenGL hardware accelerated or not?, Andy V
- Re: OpenGL hardware accelerated or not?, fungus
- Re: OpenGL hardware accelerated or not?, Gernot Frisch
- Re: Moving map scrolling, Alan Woodland
- Re: omnidirectional camera, jbwest
- Re: omnidirectional camera,
Wolfgang Draxinger
- Re: omnidirectional camera, Stilgar
- Re: omnidirectional camera,
forkazoo
- Re: omnidirectional camera,
Wil
- Re: omnidirectional camera, forkazoo
- Re: omnidirectional camera, Wil
- Re: omnidirectional camera,
Wil
- Re: blending equation (for additive blending),
Philipp Klaus Krause
- Re: blending equation (for additive blending),
Latti
- Re: blending equation (for additive blending), Philipp Klaus Krause
- Re: blending equation (for additive blending), Latti
- Re: blending equation (for additive blending), Philipp Klaus Krause
- Re: blending equation (for additive blending), Latti
- Re: blending equation (for additive blending), Latti
- Re: blending equation (for additive blending), A Moore
- Re: blending equation (for additive blending),
Latti