Re: GL_PROXY_TEXTURE_3D and maxium texture size



psvalins@xxxxxxxxx wrote:
Hmm.. i think its too early to discard proxy textures :)

I agree...

A better community strategy I maintain is to report a bug

I'm not even sure it's a bug. "remaining memory"
is a difficult thing to estimate in a dynamic
graphics environment.

With texture compression I bet his card would
be capable of 512x512x512 (and if there's
no alpha in it then 1024x1024x512 might fit).



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In science it often happens that scientists say, 'You know
that's a really good argument; my position is mistaken,'
and then they actually change their minds and you never
hear that old view from them again. They really do it.
It doesn't happen as often as it should, because scientists
are human and change is sometimes painful. But it happens
every day. I cannot recall the last time something like
that happened in politics or religion.

- Carl Sagan, 1987 CSICOP keynote address

.



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