Re: Making textures black



> I had to solve the same sort of problem with GLTrace. It has the option to
> render the current computed frames per second right before the buffer
> swap, so I have NO idea at all what the GL state is. So, I first save the
> current state like this:

This wouldn't help me, as my [closed] software is what creates the context.

Seemed to have solved the problem though. Maybe some tests earlier with a
blank texture didn't work and that confused me.


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