Re: OpenGL MDI in win32 *annoying*
- From: fungus <umailMY@xxxxxxxxxxxxxxx>
- Date: Tue, 04 Oct 2005 04:49:48 +0200
Scott Moore wrote:
Well, as fungus implied with customary tact
:-)
(1)
If you need to create a child...
"Child window" isn't the same as "MDI", and it's not terribly clear what the OP wanted.
(2)
Any tool kit is bound to simplify GDI, and you could pick any of them. I think the OpenGL preferred method would be GLUT.
GLUT doesn't do children or MDI... :-)
(3) my personal preference is to execute the program as a console enabled program, then output using normal print statements to that. Console programs in Windows can open windows, do graphics, etc., just as a normal executable can. The console attribute in the PE executable simply assigns the program a console. This *should* allow cout use, but the compiler/toolset you are using could be placing some barriers in your way.
Use the "AllocConsole()" function to create a console window for a Win32 application.
-- <\___/> / O O \ \_____/ FTB. For email, remove my socks.
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- Carl Sagan, 1987 CSICOP keynote address
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