Re: Is Direct3D a rip-off of OpenGL?



fungus <umailMY@xxxxxxxxxxxxxxx> loquated like no one had ever loquated
before with:

> WTH wrote:
>> fungus <umailMY@xxxxxxxxxxxxxxx> loquated like no one had ever
>> loquated before with:
>>
>>> According to Microsoft the OpenGL calls will be
>>> remapped to corresponding Direct3D calls via
>>> a wrapper layer.
>>
>>
>> You mean "according to somebody who posted to a gaming site, who got
>> it from a gaming forum, from someone who spoke to somebody who
>> attended WinHEC".
>
> No, I mean "according to the powerpoint
> presentation on the Microsoft web site".
>
> http://download.microsoft.com/download/9/8/f/98f3fe47-dfc3-4e74-92a3-088782200fe7/TWPR05007_WinHEC05.ppt

Maybe if you'd bothered to read the PPT slides you'd realize that what you
state is false.

Here's from the PPT that YOU posted the link to:

Continue to support OpenGL ICDs
Can be shipped by OEMs
New ICDs required for LDDM
Old XP ICDs work with XP driver model in Longhorn

>> This is the part that is so humorous about your DirectX posts
>> fungus, you've no idea what you're talking about and you take highly
>> questionable information as evidence.
>
> That's the MICROSOFT web site....
>
> ...As in "microsoft.com".

Maybe you're just confused, again, because the PPT sure doesn't say what you
seem to think it does. The crap you were spouting about it being gone and
then respouted as 'OpenGL will be mapped..." is crap. You probably failed
to note that the LDD model has all DirectX interfaces mapping into the
kernel level graphics system as well. Hmmm, I wonder why the XP driver
model is used by Vista? Crazy...

>> The RUMOURS are that all graphics
>> calls into the next generation....
>
> And the people at opengl.org obviously know
> nothing either:
>
> http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=12;t=000001

That's right. The article is pure stupidity.

>>> Microsoft wants OpenGL to stay at version 1.4,

Just like it's not possible to use 1.4 on XP, right? Funny, I have somehow
gotten something better than 1.2 on my XP Pro box, I must be a miracle
worker!

>>> ie. no VBOs, no shaders, nothing that will help
>>> it compete with Direct3D on even ground in terms
>>> of speed or rendering quality without turning off
>>> Aeroglass first.
>>
>>
>> Funny, what do people use now to compete with Direct3D (hint, messy
>> code called ***ensions...)
>>
>
> What's this supposed to be? Flame bait...?

Not at all, it quite clearly points out your suggestion that OpenGL needs to
use the latest API spec in order to compete with D3D when quite clearly the
extension mechanism (is it missing from your 1.4 somehow?) is used currently
to do so.

WTH

--
"Taxi drivers know best." - Rafael Benítez


.



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