Re: Microsoft to remove OpenGL support



Azdo wrote:


From Windows Vista. Take a look to www.opengl.org. There is a open thread
for a discussion of the possible actions to take and other impressions.


They're not deliberately "removing" support...they wouldn't dare annoy all those CAD users.

Microsoft's new desktop makes windows spin and dance
all over the place. Rendering OpenGL in one of these
windows will be tough for them to do.

Then again, a chunk of memory in the video card is
a chunk of memory in the video card. There's no
reason that OpenGL drivers and Direct3D drivers
can't write to the same class of memory chunk if
the drivers are written to allow it. Your OpenGL
framebuffer will actually be a DirectX "surface".


What I most liked is one that said the ARB not to approve Microsoft Vista GL
drivers, so no GL applications could ran at all on Vista, causing
complaints of Maya, Doom3 users... and forcing Microsoft to write fully
compliant GL drivers instead of releasing faulty ones that could cause to
the end user the false feel that OpenGL applications run slower than D3D
ones.


I'm sure they'll take a lot of heat over this but OpenGL is one of the few open APIs they need in their OS. Most of the big CAD/animation programs also have a Linux version because they're descended from the SGI world....Microsoft can't afford a mass defection.


-- <\___/> / O O \ \_____/ FTB. For email, remove my socks.

In science it often happens that scientists say, 'You know
that's a really good argument; my position is mistaken,'
and then they actually change their minds and you never
hear that old view from them again.  They really do it.
It doesn't happen as often as it should, because scientists
are human and change is sometimes painful.  But it happens
every day.  I cannot recall the last time something like
that happened in politics or religion.

- Carl Sagan, 1987 CSICOP keynote address

.



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