comp.graphics.api.opengl
- Re: delay in ChoosePixelFormat
- From: zoharl3
- Re: Playing sound in an OpenGL application
- From: Mike Austin
- Re: Playing sound in an OpenGL application
- From: bballmitch
- Re: A point or object intersecting a sphere
- From: Wolfgang Draxinger
- Re: A point or object intersecting a sphere
- From: bballmitch
- Re: A point or object intersecting a sphere
- From: fungus
- Re: A point or object intersecting a sphere
- From: Al Evans
- Re: Playing sound in an OpenGL application
- From: Mike Austin
- A point or object intersecting a sphere
- From: bballmitch
- Re: Playing sound in an OpenGL application
- From: bballmitch
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- delay in ChoosePixelFormat
- From: zoharl3
- Re: Playing sound in an OpenGL application
- From: "Nils O. Selåsdal"
- Re: Playing sound in an OpenGL application
- From: Wolfgang Draxinger
- Re: Playing sound in an OpenGL application
- From: bballmitch
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: which experience to have for OpenGL
- From: Wolfgang Draxinger
- Re: which experience to have for OpenGL
- From: fungus
- Re: which experience to have for OpenGL (was: Re: Playing sound in an OpenGL application)
- From: Wolfgang Draxinger
- Re: Playing sound in an OpenGL application
- From: Phil Frisbie, Jr.
- Re: Playing sound in an OpenGL application
- From: fungus
- Re: Playing sound in an OpenGL application
- From: bballmitch
- Re: Playing sound in an OpenGL application
- From: Phil Frisbie, Jr.
- Playing sound in an OpenGL application
- From: bballmitch
- Re: minmax in opengl of GL_ARB_imaging
- From: Marco Pallante
- Re: Volume of a mesh
- From: Brent Ritchie
- Re: Volume of a mesh
- From: Brent Ritchie
- Re: RGB vs. color index mode.
- From: Gernot Frisch
- minmax in opengl of GL_ARB_imaging
- From: louis
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: Charles E Hardwidge
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Simple WindowSize question
- From: bballmitch
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Max triangles
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Lines are black
- From: bballmitch
- Re: Lines are black
- From: Mike Austin
- Lines are black
- From: bballmitch
- RGB vs. color index mode.
- From: bballmitch
- Re: Volume of a mesh
- From: wasting time
- Re: Color Index mode problem
- From: Wolfgang Draxinger
- Re: Zoom, pan, orbit template`
- From: Wolfgang Draxinger
- Re: Max triangles
- From: Wolfgang Draxinger
- Re: Color Index mode problem
- From: Andy V
- Color Index mode problem
- From: Hans Kristian Ruud
- Zoom, pan, orbit template`
- From: HokuS
- Max triangles
- From: HokuS
- Re: Is Direct3D a rip-off of OpenGL?
- From: Mike Austin
- Re: Is Direct3D a rip-off of OpenGL?
- From: Charles E Hardwidge
- Re: Is Direct3D a rip-off of OpenGL?
- From: Charles E Hardwidge
- Re: Is Direct3D a rip-off of OpenGL?
- From: Charles E Hardwidge
- Re: Is Direct3D a rip-off of OpenGL?
- From: nobody
- Re: Volume of a mesh
- From: Wolfgang Draxinger
- Re: Simple WindowSize question
- From: Not Important
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Volume of a mesh
- From: Brent Ritchie
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: Charles E Hardwidge
- Re: Is Direct3D a rip-off of OpenGL?
- From: Charles E Hardwidge
- Re: Is Direct3D a rip-off of OpenGL?
- From: Charles E Hardwidge
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: Charles E Hardwidge
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: Charles E Hardwidge
- Re: Simple WindowSize question
- From: BobR
- Re: Is Direct3D a rip-off of OpenGL?
- From: wasting time
- Re: Microsoft wastes client's money by removing OpenGL
- From: Charles E Hardwidge
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Simple WindowSize question
- From: Not Important
- Simple WindowSize question
- From: bballmitch
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Movement problem
- From: bballmitch
- Re: Movement problem
- From: fungus
- Re: Movement problem
- From: bballmitch
- Re: Movement problem
- From: fungus
- Movement problem
- From: bballmitch
- Re: Solid Spheres
- From: Wolfgang Draxinger
- Solid Spheres
- From: bballmitch
- how to search mesh topology
- From: Wizumwalt@xxxxxxxxx
- Lighting computation
- From: Alexis
- Re: How to bind multiple vertex buffer objects?
- From: John
- Re: Autostereogramms from z-buffer
- From: Mikkel Gjøl
- Re: How to bind multiple vertex buffer objects?
- From: Skip
- How to bind multiple vertex buffer objects?
- From: John
- Re: sky demo
- From: Gernot Frisch
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Rotate Local with Global....
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: sky demo
- From: bob
- Re: sky demo
- From: bob
- Rotate Local with Global....
- From: shanea
- Re: simple question about MODEL matrix
- From: BlendMan
- looking for simple 3d animated vertexed "human-like" player model
- From: Enrico
- Re: FBO performance - any experiences?
- From: wpr
- [New Book] "Visual Computing: Geometry, Graphics, and Vision"
- From: Frank
- Re: FBO performance - any experiences?
- From: Hendrik Wendler
- Re: simple question about MODEL matrix
- From: Andy V
- Re: simple question about MODEL matrix
- From: BlendMan
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: simple question about MODEL matrix
- From: Andy V
- Re: Is Direct3D a rip-off of OpenGL?
- From: jbwest
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: sky demo
- From: Gernot Frisch
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: glut with static compilation
- From: BobR
- sky demo
- From: bob
- Re: Autostereogramms from z-buffer
- From: Gernot Frisch
- Re: Microsoft wastes client's money by removing OpenGL
- From: lingo
- Re: GLSL on small hardware configurations
- From: Matt Feinstein
- Re: GLSL on small hardware configurations
- From: Gernot Frisch
- simple question about MODEL matrix
- From: BlendMan
- Re: GLSL on small hardware configurations
- From: Gernot Frisch
- Autostereogramms from z-buffer
- From: Gernot Frisch
- Re: OpenGL vs Direct3D
- From: Stubentroll
- GLDirect on aeroglass vista?
- From: Gernot Frisch
- Re: OpenGL vs Direct3D
- From: nobody
- Re: Microsoft wastes client's money by removing OpenGL
- From: nobody
- Re: FBO performance - any experiences?
- From: wpr
- Re: Re: Is Direct3D a rip-off of OpenGL?
- From: Gernot Frisch
- OpenGL vs Direct3D
- From: Stubentroll
- Re: GLSL on small hardware configurations
- From: Gernot Frisch
- OT: Re: Is Direct3D a rip-off of OpenGL?
- From: Karel Miklav
- Re: glut with static compilation
- From: Fiber Optic
- Re: Microsoft wastes client's money by removing OpenGL
- From: Billy O
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Microsoft wastes client's money by removing OpenGL
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: nobody
- Re: Microsoft wastes client's money by removing OpenGL
- From: nobody
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: Tony O'Bryan
- Re: GLSL on small hardware configurations
- From: Gernot Frisch
- Re: Porting from Win32 OpenGL code to non-Win32 OpenGL code
- From: Matt Feinstein
- Re: Microsoft wastes client's money by removing OpenGL
- From: Gernot Frisch
- Re: Microsoft wastes client's money by removing OpenGL
- From: fungus
- FBO performance - any experiences?
- From: Hendrik Wendler
- Re: Microsoft wastes client's money by removing OpenGL
- From: nobody
- Re: Microsoft wastes client's money by removing OpenGL
- From: fungus
- Re: moody ATI shader compiler
- From: Alexis Gatt
- Re: Is Direct3D a rip-off of OpenGL?
- From: Jon Harrop
- Re: Microsoft wastes client's money by removing OpenGL
- From: Gernot Frisch
- Re: Selection stack info
- From: Libero Spagnolini
- Re: Program does not exit!
- From: night beast
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Selection stack info
- From: jbwest
- Re: glut with static compilation
- From: forkazoo
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: Tony O'Bryan
- Re: Microsoft wastes client's money by removing OpenGL
- From: Billy O
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: Wolfgang Draxinger
- Re: Selection stack info
- From: fungus
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- glut with static compilation
- From: Fiber Optic
- Re: Program does not exit!
- From: Fiber Optic
- Re: Program does not exit!
- From: Fiber Optic
- Re: Program does not exit!
- From: BobR
- Re: Program does not exit!
- From: Fiber Optic
- Re: Program does not exit!
- From: Fiber Optic
- Re: Program does not exit!
- From: Fiber Optic
- Re: Is Direct3D a rip-off of OpenGL?
- From: WTH
- Re: Selection stack info
- From: Tony O'Bryan
- Re: Is Direct3D a rip-off of OpenGL?
- From: fungus
- Re: Program does not exit!
- From: BobR
- Is Direct3D a rip-off of OpenGL?
- From: Joe Krahn
- Re: Selection stack info
- From: Libero Spagnolini
- Re: Printing Variables...
- From: Enrico
- Re: looking for simple opengl font library
- From: Tony O'Bryan
- Re: Selection stack info
- From: Tony O'Bryan
- Re: Really weird VBO problem
- From: fungus
- Re: Building glut32.dll
- From: Stu
- Really weird VBO problem
- From: John
- Re: Printing Variables...
- From: Tony O'Bryan
- Re: Building glut32.dll
- From: fungus
- Building glut32.dll
- From: Stu
- Re: Selection stack info
- From: fungus
- Re: Microsoft wastes client's money by removing OpenGL
- From: fungus
- Re: Selection stack info
- From: Wolfgang Draxinger
- Re: Truly dunce-like question
- From: daniel.hauagge@xxxxxxxxx
- looking for simple opengl font library
- From: Enrico
- Re: Nvidias's Cg and ATI cards
- From: daniel.hauagge@xxxxxxxxx
- Re: Nvidias's Cg and ATI cards
- From: Jon Hasselgren
- Re: Selection stack info
- From: Libero Spagnolini
- Program does not exit!
- From: Fiber Optic
- Re: Microsoft wastes client's money by removing OpenGL
- From: nobody
- Re: Nvidias's Cg and ATI cards
- From: fungus
- Re: Nvidias's Cg and ATI cards
- From: daniel.hauagge@xxxxxxxxx
- Re: Microsoft wastes client's money by removing OpenGL
- From: Billy O
- Re: moody ATI shader compiler
- From: mx
- Re: What's the difference between math matrix and OpenGL matrix?
- From: nobody
- Re: What's the difference between math matrix and OpenGL matrix?
- From: fungus
- Re: Selection stack info
- From: fungus
- Re: Microsoft wastes client's money by removing OpenGL
- From: fungus
- Re: Truly dunce-like question
- From: fungus
- Re: screenshot
- From: Owen Lawrence
- Re: What's the difference between math matrix and OpenGL matrix?
- From: Owen Lawrence
- Re: Porting from Win32 OpenGL code to non-Win32 OpenGL code
- From: marcelo.magallon@xxxxxxxxx
- Selection stack info
- From: Libero Spagnolini
- Re: Microsoft wastes client's money by removing OpenGL
- From: nobody
- Porting from Win32 OpenGL code to non-Win32 OpenGL code
- From: Paul F. Johnson
- Truly dunce-like question
- From: Thomas Womack
- Re: direct3d versus opengl ( revered views )
- From: fungus
- Re: Multitexturing questions
- From: fungus
- Re: Printing Variables...
- From: fungus
- Re: Fatal Error LNK 1104: Cannont Open File 'glut32.lib'
- From: fungus
- Re: direct3d versus opengl ( revered views )
- From: Leclerc
- Re: Printing Variables...
- From: Azdo
- Re: direct3d versus opengl ( revered views )
- From: Azdo
- direct3d versus opengl ( revered views )
- From: patate
- Re: Microsoft wastes client's money by removing OpenGL
- From: Billy O
- Re: Microsoft wastes client's money by removing OpenGL
- From: jbwest
- Re: Multitexturing questions
- From: Maik Wagner
- Multitexturing questions
- From: Makhno
- Re: Printing Variables...
- From: BobR
- Re: Fatal Error LNK 1104: Cannont Open File 'glut32.lib'
- From: Phil Frisbie, Jr.
- Re: Printing Variables...
- From: Phil Frisbie, Jr.
- Re: Time Limit [OT]
- From: BobR
- Re: Printing Variables...
- From: bballmitch
- Re: Printing Variables...
- From: forkazoo
- Fatal Error LNK 1104: Cannont Open File 'glut32.lib'
- From: Scott Chang
- Printing Variables...
- From: bballmitch
- Re: Time Limit [OT]
- From: forkazoo
- Re: moody ATI shader compiler
- From: Alexis Gatt
- Re: moody ATI shader compiler
- From: wpr
- Re: moody ATI shader compiler
- From: mx
- moody ATI shader compiler
- From: Alexis
- Re: Microsoft wastes client's money by removing OpenGL
- From: nobody
- Re: Time Limit
- From: "Nils O. Selåsdal"
- Re: Shadow mapping woes
- From: John
- Re: Time Limit [OT]
- From: bballmitch
- Re: Shadow mapping woes
- From: John
- Re: Shadow mapping woes
- From: Jon Hasselgren
- Re: Nvidias's Cg and ATI cards
- From: Jon Hasselgren
- Re: EXT_framebuffer_object question
- From: Jon Hasselgren
- Re: Microsoft wastes client's money by removing OpenGL
- From: Billy O
- Re: Microsoft wastes client's money by removing OpenGL
- From: Billy O
- Re: Time Limit [OT]
- From: BobR
- Re: OT: World Wind - Porting issue - Direct3D
- From: Joe Krahn
- Re: glBegin(GL_POLYGON) trashes window
- From: Joe Krahn
- Re: Time Limit
- From: fungus
- Time Limit
- From: bballmitch
- Re: how to remove "double" polygon lines
- From: fungus
- Re: MD2models in Linux through SDL
- From: Michael Sgier
- Nvidias's Cg and ATI cards
- From: daniel.hauagge@xxxxxxxxx
- how to remove "double" polygon lines
- From: Enrico
- Re: MD2models in Linux through SDL
- From: Andreas Volz
- Re: object and windows coordinates
- From: fungus
- Re: Shadow mapping woes
- From: fungus
- Re: opengl model placement question
- From: Enrico
- MD2models in Linux through SDL
- From: Michael Sgier
- Re: Shadow mapping woes
- From: John
- Re: opengl model placement question
- From: Maik Wagner
- object and windows coordinates
- From: slycaper
- Re: opengl model placement question
- From: Wolfgang Draxinger
- Re: opengl model placement question
- From: Maik Wagner
- Re: Shadow mapping woes
- From: fungus
- Re: New Extension ideas
- From: fungus
- Re: Shadow mapping woes
- From: John
- Re: New Extension ideas
- From: Joe Krahn
- Re: S3TC compression
- From: fungus
- Re: New Extension ideas
- From: THELLIER Alain
- Re: Shadow mapping woes
- From: fungus
- Re: S3TC compression
- From: Gernot Frisch
- Re: my very first opengl program
- From: Bohus Kral
- Shadow mapping woes
- From: John
- Re: my very first opengl program
- From: Allan Bruce
- Re: DRI and multiple rendering contexts
- From: Joe Krahn
- Re: S3TC compression
- From: fungus
- S3TC compression
- From: Gernot Frisch
- Re: my very first opengl program
- From: Gernot Frisch
- Re: my very first opengl program
- From: fungus
- Re: Microsoft wastes client's money by removing OpenGL
- From: fungus
- Re: Microsoft wastes client's money by removing OpenGL
- From: fungus
- Re: Microsoft wastes client's money by removing OpenGL
- From: nobody
- Re: my very first opengl program
- From: Thomas Jahns
- Re: EXT_framebuffer_object question
- From: fungus
- Re: New Extension ideas
- From: fungus
- Re: Microsoft wastes client's money by removing OpenGL
- From: nobody
- Re: New Extension ideas
- From: fungus
- Re: New Extension ideas
- From: THELLIER Alain
- Re: Microsoft wastes client's money by removing OpenGL
- From: Gernot Frisch
- New Extension ideas
- From: Joe Krahn
- Re: Microsoft wastes client's money by removing OpenGL
- From: Billy O
- Re: my very first opengl program
- From: Bohus Kral
- Re: Update X & Z rotation. after rotating Y
- From: Tony O'Bryan
- Re: my very first opengl program
- From: Wolfgang Draxinger
- Update X & Z rotation. after rotating Y
- From: shanea
- Re: my very first opengl program
- From: Bohus Kral
- Re: my very first opengl program
- From: Bohus Kral
- Re: my very first opengl program
- From: Bohus Kral
- Re: pbuffer
- From: fungus
- pbuffer
- From: 3dsman
- Re: my very first opengl program
- From: Phil Frisbie, Jr.
- Re: my very first opengl program
- From: Bohus Kral
- Re: my very first opengl program
- From: Allan Bruce
- Re: OT: World Wind - Porting issue - Direct3D
- From: Marco Lopes
- Re: my very first opengl program
- From: Wolfgang Draxinger
- Re: OT: World Wind - Porting issue - Direct3D
- From: Phil Frisbie, Jr.
- Re: my very first opengl program
- From: Bohus Kral
- Re: Reading rendered image into memory
- From: davejohansen@xxxxxxxxx
- Re: Microsoft wastes client's money by removing OpenGL
- From: fungus
- Re: my very first opengl program
- From: Tony O'Bryan
- Re: Microsoft wastes client's money by removing OpenGL
- From: Gernot Frisch
- screenshot
- From: Bohus Kral
- Re: What's the difference between math matrix and OpenGL matrix?
- From: fungus
- Re: my very first opengl program
- From: Bohus Kral
- Re: What's the difference between math matrix and OpenGL matrix?
- From: fungus
- Re: Microsoft wastes client's money by removing OpenGL
- From: fungus
- Re: my very first opengl program
- From: Allan Bruce
- Re: my very first opengl program
- From: Tony O'Bryan
- Re: Microsoft wastes client's money by removing OpenGL
- From: Thomas Jahns
- Re: Using the arrow keys.
- From: Wolfgang Draxinger
- Re: my very first opengl program
- From: Bohus Kral
- Re: my very first opengl program
- From: Allan Bruce
- Re: Playsound Function
- From: Sebastian \"Psy\" Messerschmidt
- Re: my very first opengl program
- From: "Nils O. Selåsdal"
- Re: my very first opengl program
- From: Bohus Kral
- Re: Playsound Function
- From: bballmitch
- Re: my very first opengl program
- From: Andreas Volz
- OT: World Wind - Porting issue - Direct3D
- From: wpr
- Re: Microsoft wastes client's money by removing OpenGL
- From: Gernot Frisch
- Re: Playsound Function
- From: Gernot Frisch
- Re: Microsoft wastes client's money by removing OpenGL
- From: Billy O
- Re: Using the arrow keys.
- From: Bohus Kral
- my very first opengl program
- From: Bohus Kral
- Re: Playsound Function
- From: fungus
- Re: Microsoft wastes client's money by removing OpenGL
- From: fungus
- Re: Problem with glReadPixels and alpha value
- From: fungus
- Re: Using the arrow keys.
- From: bballmitch
- Playsound Function
- From: bballmitch
- Re: Problem with glReadPixels and alpha value
- From: Andy V
- Re: Microsoft wastes client's money by removing OpenGL
- From: Thomas Jahns
- Problem with glReadPixels and alpha value
- From: Ruwen Schnabel
- EXT_framebuffer_object question
- From: Jon Hasselgren
- Re: OpenGL and MFC problem (only with ATI cards?)
- From: Balabek
- Re: Portable way of using OpenGL
- From: fungus
- Re: Portable way of using OpenGL
- From: Andreas Volz
- Re: Portable way of using OpenGL
- From: Wolfgang Draxinger
- Portable way of using OpenGL
- From: Julien Etienne
- Re: Microsoft wastes client's money by removing OpenGL
- From: Wolfgang Draxinger
- Re: Icons for the programs
- From: Wolfgang Draxinger
- Re: How do i save data?
- From: Wolfgang Draxinger
- Re: Using the arrow keys.
- From: Wolfgang Draxinger
- Re: Icons for the programs
- From: bballmitch
- Re: openGL to emulate QuickDraw (i.e. 2D projection)
- From: j
- Re: Using the arrow keys.
- From: elzacho
- Using the arrow keys.
- From: bballmitch
- Re: How do i save data?
- From: bballmitch
- Re: Microsoft wastes client's money by removing OpenGL
- From: fungus
- Re: How do i save data?
- From: Owen Lawrence
- Re: glend returns "invalid operation"
- From: Neil Ferguson
- Re: Microsoft wastes client's money by removing OpenGL
- From: nobody
- Re: How do i save data?
- From: Mike Austin
- Re: Icons for the programs
- From: Mike Austin
- lava rock
- From: bob
- How do i save data?
- From: bballmitch
- Re: Icons for the programs
- From: bballmitch
- Re: Icons for the programs
- From: Phil Frisbie, Jr.
- Icons for the programs
- From: bballmitch
- Re: Microsoft wastes client's money by removing OpenGL
- From: Albert Ahrend
- Re: Reading rendered image into memory
- From: fungus
- Re: Reading rendered image into memory
- From: davejohansen@xxxxxxxxx
- Re: Microsoft wastes client's money by removing OpenGL
- From: fungus
- Re: Microsoft wastes client's money by removing OpenGL
- From: fungus
- Re: Microsoft wastes client's money by removing OpenGL
- From: nobody
- Re: Microsoft wastes client's money by removing OpenGL
- From: nobody
- Re: Microsoft wastes client's money by removing OpenGL
- From: Matt Feinstein
- Re: Microsoft wastes client's money by removing OpenGL
- From: Thomas Jahns
- Re: Microsoft wastes client's money by removing OpenGL
- From: Albert Ahrend
- Re: Microsoft wastes client's money by removing OpenGL
- From: fungus
- Re: Microsoft wastes client's money by removing OpenGL
- From: Albert Ahrend
- Problem with depth buffer and windows
- From: News Reader
- Re: OpenGL and MFC problem (only with ATI cards?)
- From: fungus
- Re: Microsoft wastes client's money by removing OpenGL
- From: fungus
- Re: Reading rendered image into memory
- From: Mikkel Gjøl
- Microsoft wastes client's money by removing OpenGL
- From: Albert Ahrend
- Re: OpenGL and MFC problem (only with ATI cards?)
- From: Ingo
- Re: OpenGL and MFC problem (only with ATI cards?)
- From: fungus
- OpenGL and MFC problem (only with ATI cards?)
- From: Ingo
- Re: Transformations help needed
- From: Libero Spagnolini
- glBegin(GL_POLYGON) trashes window
- From: Neil Ferguson
- Re: glend returns "invalid operation"
- From: Andy V
- Re: Vertex Arrays?
- From: Jon Harrop
- glend returns "invalid operation"
- From: Neil Ferguson
- Re: Vertex Arrays?
- From: fungus
- Vertex Arrays?
- From: nsdevelop12
- Re: Reading rendered image into memory
- From: davejohansen@xxxxxxxxx
- Re: openGL to emulate QuickDraw (i.e. 2D projection)
- From: fungus
- Re: Reading rendered image into memory
- From: fungus
- Re: Reading rendered image into memory
- From: jbwest
- Re: loading a 3ds object.....
- From: Joe Hotchkiss
- Re: openGL to emulate QuickDraw (i.e. 2D projection)
- From: testie
- Re: Reading rendered image into memory
- From: davejohansen@xxxxxxxxx
- Re: Reading rendered image into memory
- From: jbwest
- Reading rendered image into memory
- From: Dave Johansen
- loading a 3ds object.....
- From: Giancarlo GIAMPAOLO
- Re: Transformations help needed
- From: Tony O'Bryan
- Re: Transformations help needed
- From: Mikkel Gjøl
- Re: Transformations help needed
- From: Libero Spagnolini
- Re: Transformations help needed
- From: Libero Spagnolini
- Re: Transformations help needed
- From: Tony O'Bryan
- Re: Transformations help needed
- From: Mikkel Gjøl
- Re: Microsoft to remove OpenGL support
- From: Owen Lawrence
- Re: Mesa/GLTrace hybrid?
- From: Jonathan Wilson
- Re: openGL to emulate QuickDraw (i.e. 2D projection)
- From: Marneus Calgar
- Re: openGL to emulate QuickDraw (i.e. 2D projection)
- From: fungus
- Re: openGL to emulate QuickDraw (i.e. 2D projection)
- From: fungus
- Transformations help needed
- From: Libero Spagnolini
- Re: openGL to emulate QuickDraw (i.e. 2D projection)
- From: Marneus Calgar
- Re: openGL to emulate QuickDraw (i.e. 2D projection)
- From: Gernot Frisch
- Re: openGL to emulate QuickDraw (i.e. 2D projection)
- From: Marneus Calgar
- Re: Mesa/GLTrace hybrid?
- From: fungus
- Re: openGL to emulate QuickDraw (i.e. 2D projection)
- From: fungus
- Re: openGL to emulate QuickDraw (i.e. 2D projection)
- From: Marneus Calgar
- Re: openGL to emulate QuickDraw (i.e. 2D projection)
- From: fungus
- Mesa/GLTrace hybrid?
- From: Gernot Frisch
- Re: openGL to emulate QuickDraw (i.e. 2D projection)
- From: testie
- Re: openGL to emulate QuickDraw (i.e. 2D projection)
- From: testie
- DRI and multiple rendering contexts
- From: norbert . ketterl
- Re: Text without Z buffer
- From: fungus
- Re: Text without Z buffer
- From: Tony O'Bryan
- Re: Text without Z buffer
- From: Tony O'Bryan
- Re: Text without Z buffer
- From: Tony O'Bryan
- Re: openGL to emulate QuickDraw (i.e. 2D projection)
- From: elzacho
- Re: Image blending
- From: fungus
- Re: Text without Z buffer
- From: Tony O'Bryan
- Image blending
- From: Dave Moore
- Re: how to build an OpenGL dirver for windows?
- From: Phil Frisbie, Jr.
- Re: Text without Z buffer
- From: Yann Renard
- Text without Z buffer
- From: Tony O'Bryan
- Re: aux buffers common?
- From: Hendrik Wendler
- Re: aux buffers common?
- From: Wolfgang Draxinger
- Re: Mipmapping: how/why ?
- From: Wolfgang Draxinger
- Re: openGL to emulate QuickDraw (i.e. 2D projection)
- From: Marneus Calgar
- Re: openGL to emulate QuickDraw (i.e. 2D projection)
- From: fungus
- Re: aux buffers common?
- From: fungus
- Re: Mipmapping: how/why ?
- From: fungus
- Re: Mipmapping: how/why ?
- From: fungus
- openGL to emulate QuickDraw (i.e. 2D projection)
- From: testie
- Re: Mipmapping: how/why ?
- From: Wolfgang Draxinger
- aux buffers common?
- From: Hendrik Wendler
- Mipmapping: how/why ?
- From: THELLIER Alain
- Re: how to build an OpenGL dirver for windows?
- From: Jonathan Wilson
- Purpose of internalformat in glHistogram
- From: Joe Krahn
- Re: how to build an OpenGL dirver for windows?
- From: Phil Frisbie, Jr.
- how to build an OpenGL dirver for windows?
- From: Jonathan Wilson
- Re: Text in OpenGL
- From: Georg Wall
- Re: Microsoft to remove OpenGL support
- From: Yann Renard
- Re: Microsoft to remove OpenGL support
- From: Gernot Frisch
- multiple drawable
- From: AlfredK
- Re: OK, remind me how do I install GLUT again?
- From: Azdo
- Re: OK, remind me how do I install GLUT again?
- From: Bushido Hacks
- Re: Color Index Mode Slow?
- From: JP
- Re: Color Index Mode Slow?
- From: Andy V
- Re: Microsoft to remove OpenGL support
- From: Andreas Volz
- Re: Microsoft to remove OpenGL support
- From: Matt Feinstein
- Re: Microsoft to remove OpenGL support
- From: fungus
- Re: Microsoft to remove OpenGL support
- From: cbull
- Re: Microsoft to remove OpenGL support
- From: Wolfgang Draxinger
- Re: Microsoft to remove OpenGL support
- From: fungus
- Re: Microsoft to remove OpenGL support
- From: fungus
- Re: Color Index Mode Slow?
- From: fungus
- Re: Color Index Mode Slow?
- From: jbwest
- Re: Vanilla question
- From: Alexis Gatt
- Re: Color Index Mode Slow?
- From: nsdevelop12
- Re: Color Index Mode Slow?
- From: nsdevelop12
- Re: Microsoft to remove OpenGL support
- From: Matt Feinstein
- Re: Microsoft to remove OpenGL support
- From: Wolfgang Draxinger
- Re: Vanilla question
- From: Wolfgang Draxinger
- Re: Microsoft to remove OpenGL support
- From: Wolfgang Draxinger
- Publishing figures
- From: Alexis
- Vanilla question
- From: Alexis
- Re: OK, remind me how do I install GLUT again?
- From: Bushido Hacks
- Re: Microsoft to remove OpenGL support
- From: fungus
- Re: Microsoft to remove OpenGL support
- From: Azdo
- Re: Microsoft to remove OpenGL support
- From: Azdo
- Re: Microsoft to remove OpenGL support
- From: fungus
- Re: Microsoft to remove OpenGL support
- From: fungus
- Re: Microsoft to remove OpenGL support
- From: Jonathan Wilson
- Re: Microsoft to remove OpenGL support
- From: Azdo
- Re: Quaternion Camera
- From: fungus
- Microsoft to remove OpenGL support
- From: wpr
- Re: Quaternion Camera
- From: nobody
- Re: Color Index Mode Slow?
- From: jbwest
- Re: Newbie is looking for a good tutorial
- From: Shiva
- Re: Newbie is looking for a good tutorial
- From: Wolfgang Draxinger
- Re: Newbie is looking for a good tutorial
- From: JP
- Re: Color Index Mode Slow?
- From: JP
- Newbie is looking for a good tutorial
- From: Shiva
- Re: How do you convert an Int to a const char in C++?
- From: Wolfgang Draxinger
- Re: OpenGL man pages error
- From: fungus
- OpenGL man pages error
- From: Joe Krahn
- Re: Text in OpenGL
- From: OllieBrown
- Re: Color Index Mode Slow?
- From: Andy V
- Re: Color Index Mode Slow?
- From: nsdevelop12
- Re: How do you convert an Int to a const char in C++?
- From: BobR
- Re: How do you convert an Int to a const char in C++?
- From: jbwest
- Re: Nurbs
- From: Georg Wall
- Re: Use of Index Color Mode in Linux OpenGL
- From: Owen Lawrence
- Re: updated free matrix lib
- From: fungus
- Re: Nurbs
- From: Randolf Schultz
- Re: Nurbs
- From: Georg Wall
- Re: updated free matrix lib
- From: Lawrence DčOliveiro
- Re: Nurbs
- From: Randolf Schultz
- Re: Nurbs
- From: Georg Wall
- Re: How do you convert an Int to a const char in C++?
- From: fungus
- Re: Use of Index Color Mode in Linux OpenGL
- From: fungus
- Re: How do you convert an Int to a const char in C++?
- From: bballmitch
- Re: Use of Index Color Mode in Linux OpenGL
- From: Uncle Martin
- Re: How do you convert an Int to a const char in C++?
- From: Tony O'Bryan
- Re: How do you convert an Int to a const char in C++?
- From: bballmitch
- Re: Problem with shader
- From: BobR
- Re: translucency without sorting...
- From: Thomas Jahns
- Re: How do you convert an Int to a const char in C++?
- From: fungus
- Re: How do you convert an Int to a const char in C++?
- From: bballmitch
- Re: translucency without sorting...
- From: James W. Walker
- Re: Problem with shader
- From: Wolfgang Draxinger
- Re: Problem with shader
- From: wpr
- Re: Problem with shader
- From: Nicholas
- Re: Problem with shader
- From: Wolfgang Draxinger
- Re: Text in OpenGL
- From: Georg Wall
- Re: Problem with shader
- From: Nicholas
- Problem with shader
- From: wpr
- Nurbs
- From: Georg Wall
- Re: How do you convert an Int to a const char in C++?
- From: BobR
- Re: Use of Index Color Mode in Linux OpenGL
- From: Owen Lawrence
- Re: Using OpenGL in C# - what library should I use?
- From: Owen Lawrence
- How do you convert an Int to a const char in C++?
- From: bballmitch
- Re: Use of Index Color Mode in Linux OpenGL
- From: jbwest
- Re: translucency without sorting...
- From: Nicholas
- Re: render a matrix
- From: Jon Harrop
- Re: Cloth constraints on poly model
- From: Wolfgang Draxinger
- Re: Use of Index Color Mode in Linux OpenGL
- From: Phil Frisbie, Jr.
- Re: Quaternion Camera
- From: fungus
- Cloth constraints on poly model
- From: lpxo
- Re: translucency without sorting...
- From: fungus
- Re: GLSL + RT woes
- From: fungus
- Re: Quaternion Camera
- From: nobody
- [announce] Amanith v0.1 framework released
- From: Turbo
- render a matrix
- From: Jan Boehme
- Re: Pixel exact rasterization of lines
- From: Jon Harrop
- Re: translucency without sorting...
- From: jbwest
- Re: translucency without sorting...
- From: Thomas Jahns
- GLSL + RT woes
- From: shirsoft
- Re: Pixel exact rasterization of lines
- From: Sebastian Schuberth
- Re: Depht test active?
- From: Andreas Volz
- Re: Depht test active?
- From: fungus
- Re: Use of Index Color Mode in Linux OpenGL
- From: fungus
- Depht test active?
- From: Andreas Volz
- Use of Index Color Mode in Linux OpenGL
- From: Uncle Martin
- Re: Pixel exact rasterization of lines
- From: fungus
- Re: Pixel exact rasterization of lines
- From: Jon Harrop
- Re: translucency without sorting...
- From: Allan Bruce
- Re: Pixel exact rasterization of lines
- From: fungus
- Re: Pixel exact rasterization of lines
- From: Jon Harrop
- Re: translucency without sorting...
- From: fungus
- Re: translucency without sorting...
- From: Gernot Frisch
- Re: translucency without sorting...
- From: fungus
- Re: translucency without sorting...
- From: Gernot Frisch
- Re: translucency without sorting...
- From: fungus
- translucency without sorting...
- From: Gernot Frisch
- Re: Pixel exact rasterization of lines
- From: fungus
- Re: Quaternion Camera
- From: fungus
- Re: Pixel exact rasterization of lines
- From: Sebastian Schuberth
- Re: Quaternion Camera
- From: mattf
- Re: Quaternion Camera
- From: mattf
- Pixel exact rasterization of lines
- From: John
- Fixing a spotlight
- From: sholmes
- Re: Quaternion Camera
- From: Tony O'Bryan
- Re: Generating texture coordinates
- From: fungus
- Re: Generating texture coordinates
- From: Sebastian \"Psy\" Messerschmidt
- Re: updated free matrix lib
- From: fungus
- Generating texture coordinates
- From: Piotr
- Re: A good source for vertex array information.
- From: Gernot Frisch
- Re: updated free matrix lib
- From: Lawrence DčOliveiro
- Re: Using OpenGL in C# - what library should I use?
- From: fungus
- Re: SwapBuffers problem
- From: fungus
- Using OpenGL in C# - what library should I use?
- From: Owen Lawrence
- Re: SwapBuffers problem
- From: Andreas Micheler
- Re: Quaternion Camera
- From: Andreas Volz
- Re: normals
- From: bob
- Re: Quaternion Camera
- From: Tony O'Bryan
- Re: Quaternion Camera
- From: Tony O'Bryan
- Re: Quaternion Camera
- From: fungus
- Re: A good source for vertex array information.
- From: elzacho@xxxxxxxxx
- Re: Quaternion Camera
- From: mattf
- Re: Quaternion Camera
- From: fungus
- Re: Quaternion Camera
- From: mattf
- Re: Quaternion Camera
- From: fungus
- Re: Text in OpenGL
- From: Herbert Roider
- Re: Quaternion Camera
- From: Gernot Frisch
- Re: Quaternion Camera
- From: Andreas Volz
- Re: Newbie direction question
- From: Gernot Frisch
- Re: A good source for vertex array information.
- From: Gernot Frisch
- Re: Quaternion Camera
- From: Andreas Volz
- A good source for vertex array information.
- From: elzacho@xxxxxxxxx
- Re: Quaternion Camera
- From: Tony O'Bryan
- Re: drawing on own buffer
- From: Wolfgang Draxinger
- Re: drawing on own buffer
- From: Jon Harrop
- Re: drawing on own buffer
- From: Wolfgang Draxinger
- Quaternion Camera
- From: Andreas Volz
- Re: normals
- From: Jon Harrop
- Re: drawing on own buffer
- From: Jon Harrop
- Re: How to play sound
- From: Wolfgang Draxinger
- Re: drawing on own buffer
- From: Wolfgang Draxinger
- Re: SwapBuffers problem
- From: Elaine
- Re: Strategy suggestion?
- From: Al Evans
- Re: SwapBuffers problem
- From: fungus
- Re: Quaternion Camera
- From: rgc
- Re: interrupts
- From: Jacques Ichane
- Re: interrupts
- From: Jacques Ichane
- Re: drawing on own buffer
- From: Stefan Hinterstoisser
- Newbie direction question
- From: Bint
- drawing on own buffer
- From: Stefan Hinterstoisser
- Re: How to play sound
- From: bballmitch
- Re: Help with loading bitmaps
- From: Tony O'Bryan
- Help with loading bitmaps
- From: Kupad
- Re: SwapBuffers problem
- From: Wolfgang Draxinger
- Re: Strategy suggestion?
- From: Wolfgang Draxinger
- Re: glFrustum and projection question
- From: falooley
- Strategy suggestion?
- From: Al Evans
- Re: SwapBuffers problem
- From: Andreas Micheler
- D3DGear - An advanced Windows DirectX & OpenGL Utilities
- From: Richard Yu
- Re: How to play sound
- From: Wolfgang Draxinger
- Re: SwapBuffers problem
- From: fungus
- Re: possible to convert a 3x3 to a 4x4?
- From: elzacho@xxxxxxxxx
- SwapBuffers problem
- From: Andreas Micheler
- Re: Camera Management
- From: fungus
- Re: Camera Management
- From: Tony O'Bryan
- Re: possible to convert a 3x3 to a 4x4?
- From: fungus
- Re: Camera Management
- From: fungus
- possible to convert a 3x3 to a 4x4?
- From: Paul Miller
- Re: Camera Management
- From: Tony O'Bryan
- Re: Two threads asynchronous rendering
- From: Thomas Jahns
- Re: How to play sound
- From: fungus
- Re: glFrustum and projection question
- From: fungus
- Re: How to play sound
- From: Andreas Volz
- Re: How to play sound
- From: Jon Harrop
- How to play sound
- From: bballmitch
- Re: glFrustum and projection question
- From: elzacho@xxxxxxxxx
- Re: Two threads asynchronous rendering
- From: Andy V
- glFrustum and projection question
- From: falooley
- Two threads asynchronous rendering
- From: yiftahf
- normals
- From: bob
- Re: Camera Management
- From: fungus
- Re: Camera Management
- From: Dave Eberly
- Re: Camera Management
- From: fungus
- Re: glutAttachMenu() key instead of button?
- From: Andreas Volz
- Re: Camera Management
- From: Dave Eberly
- Re: updated free matrix lib
- From: fungus
- Re: updated free matrix lib
- From: Lawrence DčOliveiro
- Re: Camera Management
- From: fungus
- Re: Text in OpenGL
- From: Allan Bruce
- Re: Drawing text
- From: Allan Bruce
- Re: FBO and Anisotropic filter
- From: wpr
- Re: Text in OpenGL
- From: bballmitch