comp.graphics.api.opengl
- A point or object intersecting a sphere,
bballmitch
- Re: A point or object intersecting a sphere, Al Evans
- Re: A point or object intersecting a sphere,
fungus
- Re: A point or object intersecting a sphere,
bballmitch
- Re: A point or object intersecting a sphere, Wolfgang Draxinger
- Re: A point or object intersecting a sphere,
bballmitch
- delay in ChoosePixelFormat,
zoharl3
- Re: delay in ChoosePixelFormat, zoharl3
- Playing sound in an OpenGL application,
bballmitch
- Re: Playing sound in an OpenGL application,
Phil Frisbie, Jr.
- Re: Playing sound in an OpenGL application,
bballmitch
- Re: Playing sound in an OpenGL application, Phil Frisbie, Jr.
- Re: which experience to have for OpenGL (was: Re: Playing sound in an OpenGL application), Wolfgang Draxinger
- Re: which experience to have for OpenGL, fungus
- Re: which experience to have for OpenGL, Wolfgang Draxinger
- Re: Playing sound in an OpenGL application, "Nils O. Selåsdal"
- Re: Playing sound in an OpenGL application,
bballmitch
- Re: Playing sound in an OpenGL application,
fungus
- Re: Playing sound in an OpenGL application,
bballmitch
- Re: Playing sound in an OpenGL application, Wolfgang Draxinger
- Re: Playing sound in an OpenGL application, bballmitch
- Re: Playing sound in an OpenGL application, Mike Austin
- Re: Playing sound in an OpenGL application, bballmitch
- Re: Playing sound in an OpenGL application, Mike Austin
- Re: Playing sound in an OpenGL application,
bballmitch
- Re: Playing sound in an OpenGL application,
Phil Frisbie, Jr.
- minmax in opengl of GL_ARB_imaging,
louis
- Re: minmax in opengl of GL_ARB_imaging, Marco Pallante
- Lines are black,
bballmitch
- Re: Lines are black,
Mike Austin
- Re: Lines are black, bballmitch
- Re: Lines are black,
Mike Austin
- RGB vs. color index mode.,
bballmitch
- Re: RGB vs. color index mode., Gernot Frisch
- Color Index mode problem,
Hans Kristian Ruud
- Re: Color Index mode problem, Andy V
- Re: Color Index mode problem, Wolfgang Draxinger
- Zoom, pan, orbit template`,
HokuS
- Re: Zoom, pan, orbit template`, Wolfgang Draxinger
- Max triangles,
HokuS
- Re: Max triangles, Wolfgang Draxinger
- Re: Max triangles, fungus
- Volume of a mesh,
Brent Ritchie
- Re: Volume of a mesh,
Wolfgang Draxinger
- Re: Volume of a mesh, Brent Ritchie
- Re: Volume of a mesh,
wasting time
- Re: Volume of a mesh, Brent Ritchie
- Re: Volume of a mesh,
Wolfgang Draxinger
- Simple WindowSize question,
bballmitch
- Re: Simple WindowSize question,
Not Important
- Re: Simple WindowSize question,
BobR
- Re: Simple WindowSize question, Not Important
- Re: Simple WindowSize question, bballmitch
- Re: Simple WindowSize question,
BobR
- Re: Simple WindowSize question,
Not Important
- Movement problem,
bballmitch
- Re: Movement problem,
fungus
- Re: Movement problem,
bballmitch
- Re: Movement problem, fungus
- Re: Movement problem, bballmitch
- Re: Movement problem,
bballmitch
- Re: Movement problem,
fungus
- Solid Spheres,
bballmitch
- Re: Solid Spheres, Wolfgang Draxinger
- how to search mesh topology, Wizumwalt@xxxxxxxxx
- Lighting computation, Alexis
- How to bind multiple vertex buffer objects?, John
- Rotate Local with Global....,
shanea
- Re: Rotate Local with Global...., fungus
- looking for simple 3d animated vertexed "human-like" player model, Enrico
- [New Book] "Visual Computing: Geometry, Graphics, and Vision", Frank
- sky demo,
bob
- Re: sky demo,
Gernot Frisch
- Re: sky demo,
bob
- Re: sky demo, Gernot Frisch
- Re: sky demo, bob
- Re: sky demo,
bob
- Re: sky demo,
Gernot Frisch
- simple question about MODEL matrix,
BlendMan
- Re: simple question about MODEL matrix,
Andy V
- Re: simple question about MODEL matrix,
BlendMan
- Re: simple question about MODEL matrix, Andy V
- Re: simple question about MODEL matrix, BlendMan
- Re: simple question about MODEL matrix,
BlendMan
- Re: simple question about MODEL matrix,
Andy V
- Autostereogramms from z-buffer,
Gernot Frisch
- Re: Autostereogramms from z-buffer, Gernot Frisch
- Re: Autostereogramms from z-buffer, Mikkel Gjøl
- GLDirect on aeroglass vista?, Gernot Frisch
- OpenGL vs Direct3D,
Stubentroll
- Re: OpenGL vs Direct3D,
nobody
- Re: OpenGL vs Direct3D, Stubentroll
- Re: OpenGL vs Direct3D,
nobody
- Re: GLSL on small hardware configurations,
Gernot Frisch
- Message not available
- Re: GLSL on small hardware configurations,
Gernot Frisch
- Message not available
- Re: GLSL on small hardware configurations, Gernot Frisch
- Message not available
- Re: GLSL on small hardware configurations, Gernot Frisch
- Re: GLSL on small hardware configurations,
Gernot Frisch
- Message not available
- Re: GLSL on small hardware configurations, Matt Feinstein
- Message not available
- Re: FBO performance - any experiences?,
wpr
- Re: FBO performance - any experiences?, Hendrik Wendler
- Re: glut with static compilation,
forkazoo
- Re: glut with static compilation, Fiber Optic
- Re: Is Direct3D a rip-off of OpenGL?,
fungus
- Re: Is Direct3D a rip-off of OpenGL?,
WTH
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, Jon Harrop
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, wasting time
- Re: Is Direct3D a rip-off of OpenGL?, Charles E Hardwidge
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, Charles E Hardwidge
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, Charles E Hardwidge
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, Mike Austin
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, Charles E Hardwidge
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, nobody
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, Charles E Hardwidge
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, Charles E Hardwidge
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, Charles E Hardwidge
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, Wolfgang Draxinger
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, Tony O'Bryan
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, Charles E Hardwidge
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, Charles E Hardwidge
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, Tony O'Bryan
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, nobody
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- OT: Re: Is Direct3D a rip-off of OpenGL?, Karel Miklav
- Re: Re: Is Direct3D a rip-off of OpenGL?, Gernot Frisch
- Re: Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, jbwest
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, fungus
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?, WTH
- Re: Is Direct3D a rip-off of OpenGL?,
WTH
- Re: Really weird VBO problem, fungus
- Re: Building glut32.dll, fungus
- Re: Building glut32.dll, Stu
- Re: looking for simple opengl font library, Tony O'Bryan
- Re: Program does not exit!,
BobR
- Re: Program does not exit!,
Fiber Optic
- Re: Program does not exit!, BobR
- Re: Program does not exit!, Fiber Optic
- Re: Program does not exit!, Fiber Optic
- Re: Program does not exit!, night beast
- Re: Program does not exit!,
Fiber Optic
- Re: Program does not exit!, Fiber Optic
- Re: Program does not exit!,
Fiber Optic
- Re: Selection stack info,
fungus
- Re: Selection stack info,
Libero Spagnolini
- Re: Selection stack info, Wolfgang Draxinger
- Re: Selection stack info, fungus
- Re: Selection stack info, Libero Spagnolini
- Re: Selection stack info,
Libero Spagnolini
- Re: Selection stack info,
Tony O'Bryan
- Re: Selection stack info,
Libero Spagnolini
- Re: Selection stack info, Tony O'Bryan
- Re: Selection stack info, fungus
- Re: Selection stack info, jbwest
- Re: Selection stack info,
Libero Spagnolini
- Re: Porting from Win32 OpenGL code to non-Win32 OpenGL code, marcelo.magallon@xxxxxxxxx
- Re: Porting from Win32 OpenGL code to non-Win32 OpenGL code, Matt Feinstein
- Re: Truly dunce-like question,
fungus
- Re: Truly dunce-like question, daniel.hauagge@xxxxxxxxx
- Re: Multitexturing questions, Maik Wagner
- Re: Multitexturing questions, fungus
- Re: Fatal Error LNK 1104: Cannont Open File 'glut32.lib', Phil Frisbie, Jr.
- Re: Fatal Error LNK 1104: Cannont Open File 'glut32.lib', fungus
- Re: Printing Variables...,
forkazoo
- Re: Printing Variables...,
bballmitch
- Re: Printing Variables..., Phil Frisbie, Jr.
- Re: Printing Variables..., BobR
- Re: Printing Variables..., Azdo
- Re: Printing Variables..., fungus
- Re: Printing Variables..., Tony O'Bryan
- Re: Printing Variables...,
bballmitch
- Re: Printing Variables..., Enrico
- Re: moody ATI shader compiler,
mx
- Re: moody ATI shader compiler,
Alexis Gatt
- Re: moody ATI shader compiler, mx
- Re: moody ATI shader compiler, Alexis Gatt
- Re: moody ATI shader compiler,
Alexis Gatt
- Re: moody ATI shader compiler, wpr
- Re: Time Limit, fungus
- Re: Time Limit [OT],
BobR
- Re: Time Limit [OT],
bballmitch
- Re: Time Limit [OT], forkazoo
- Re: Time Limit [OT], BobR
- Re: Time Limit [OT],
bballmitch
- Re: Time Limit, "Nils O. Selåsdal"
- Re: Nvidias's Cg and ATI cards,
Jon Hasselgren
- Re: Nvidias's Cg and ATI cards,
daniel.hauagge@xxxxxxxxx
- Re: Nvidias's Cg and ATI cards, fungus
- Re: Nvidias's Cg and ATI cards, Jon Hasselgren
- Re: Nvidias's Cg and ATI cards, daniel.hauagge@xxxxxxxxx
- Re: Nvidias's Cg and ATI cards,
daniel.hauagge@xxxxxxxxx
- Re: MD2models in Linux through SDL,
Andreas Volz
- Re: MD2models in Linux through SDL, Michael Sgier
- <Possible follow-ups>
- Re: opengl model placement question,
Wolfgang Draxinger
- Re: opengl model placement question, Maik Wagner
- Re: Shadow mapping woes,
fungus
- Re: Shadow mapping woes,
John
- Re: Shadow mapping woes, fungus
- Re: Shadow mapping woes, John
- Re: Shadow mapping woes, fungus
- Re: Shadow mapping woes,
John
- Re: Shadow mapping woes,
Jon Hasselgren
- Re: Shadow mapping woes,
John
- Re: Shadow mapping woes, John
- Re: Shadow mapping woes,
John
- Re: S3TC compression,
fungus
- Re: S3TC compression,
Gernot Frisch
- Re: S3TC compression, fungus
- Re: S3TC compression,
Gernot Frisch
- Re: New Extension ideas,
THELLIER Alain
- Re: New Extension ideas,
fungus
- Re: New Extension ideas, THELLIER Alain
- Re: New Extension ideas,
fungus
- Re: New Extension ideas,
fungus
- Re: New Extension ideas,
Joe Krahn
- Re: New Extension ideas, fungus
- Re: New Extension ideas,
Joe Krahn
- Re: Update X & Z rotation. after rotating Y, Tony O'Bryan
- Re: pbuffer, fungus
- Re: OT: World Wind - Porting issue - Direct3D,
Phil Frisbie, Jr.
- Re: OT: World Wind - Porting issue - Direct3D, Marco Lopes
- Re: OT: World Wind - Porting issue - Direct3D, Joe Krahn
- Re: my very first opengl program,
Andreas Volz
- Re: my very first opengl program,
Bohus Kral
- Re: my very first opengl program, "Nils O. Selåsdal"
- Re: my very first opengl program, Wolfgang Draxinger
- Re: my very first opengl program, Bohus Kral
- Re: my very first opengl program, Bohus Kral
- Re: my very first opengl program, Wolfgang Draxinger
- Re: my very first opengl program, Bohus Kral
- Re: my very first opengl program, Gernot Frisch
- Re: my very first opengl program,
Bohus Kral
- Re: my very first opengl program,
Allan Bruce
- Re: my very first opengl program,
Bohus Kral
- Re: my very first opengl program, Allan Bruce
- Re: my very first opengl program, Bohus Kral
- Re: my very first opengl program, Tony O'Bryan
- Re: my very first opengl program, Bohus Kral
- Re: my very first opengl program, Allan Bruce
- Re: my very first opengl program, Bohus Kral
- Re: my very first opengl program, Phil Frisbie, Jr.
- Re: my very first opengl program, Bohus Kral
- Re: my very first opengl program, Thomas Jahns
- Re: my very first opengl program, fungus
- Re: my very first opengl program, Allan Bruce
- Re: my very first opengl program, Bohus Kral
- Re: my very first opengl program,
Bohus Kral
- Re: my very first opengl program, Tony O'Bryan
- screenshot,
Bohus Kral
- Re: screenshot, Owen Lawrence
- Re: Playsound Function, fungus
- Re: Playsound Function,
Gernot Frisch
- Re: Playsound Function,
bballmitch
- Re: Playsound Function, Sebastian \"Psy\" Messerschmidt
- Re: Playsound Function,
bballmitch
- Re: EXT_framebuffer_object question,
fungus
- Re: EXT_framebuffer_object question, Jon Hasselgren
- Re: Portable way of using OpenGL,
Wolfgang Draxinger
- Re: Portable way of using OpenGL, Andreas Volz
- Re: Portable way of using OpenGL, fungus
- Re: Using the arrow keys., elzacho
- Re: Using the arrow keys.,
Wolfgang Draxinger
- Re: Using the arrow keys.,
bballmitch
- Re: Using the arrow keys., Wolfgang Draxinger
- Re: Using the arrow keys.,
bballmitch
- Re: Using the arrow keys., Bohus Kral
- Re: How do i save data?, Mike Austin
- Re: How do i save data?,
Owen Lawrence
- Re: How do i save data?,
bballmitch
- Re: How do i save data?, Wolfgang Draxinger
- Re: How do i save data?,
bballmitch
- Re: Icons for the programs,
Phil Frisbie, Jr.
- Re: Icons for the programs,
bballmitch
- Re: Icons for the programs, Mike Austin
- Re: Icons for the programs, bballmitch
- Re: Icons for the programs, Wolfgang Draxinger
- Re: Icons for the programs,
bballmitch
- Re: Microsoft wastes client's money by removing OpenGL,
fungus
- Re: Microsoft wastes client's money by removing OpenGL,
Albert Ahrend
- Re: Microsoft wastes client's money by removing OpenGL, fungus
- Re: Microsoft wastes client's money by removing OpenGL, Albert Ahrend
- Re: Microsoft wastes client's money by removing OpenGL, nobody
- Re: Microsoft wastes client's money by removing OpenGL, fungus
- Re: Microsoft wastes client's money by removing OpenGL, Albert Ahrend
- Re: Microsoft wastes client's money by removing OpenGL,
Albert Ahrend
- Re: Microsoft wastes client's money by removing OpenGL,
Thomas Jahns
- Re: Microsoft wastes client's money by removing OpenGL,
Matt Feinstein
- Re: Microsoft wastes client's money by removing OpenGL, Thomas Jahns
- Re: Microsoft wastes client's money by removing OpenGL, fungus
- Re: Microsoft wastes client's money by removing OpenGL, Billy O
- Re: Microsoft wastes client's money by removing OpenGL, Thomas Jahns
- Re: Microsoft wastes client's money by removing OpenGL, fungus
- Re: Microsoft wastes client's money by removing OpenGL, Gernot Frisch
- Re: Microsoft wastes client's money by removing OpenGL, fungus
- Re: Microsoft wastes client's money by removing OpenGL, Gernot Frisch
- Re: Microsoft wastes client's money by removing OpenGL, nobody
- Re: Microsoft wastes client's money by removing OpenGL, fungus
- Re: Microsoft wastes client's money by removing OpenGL, Billy O
- Re: Microsoft wastes client's money by removing OpenGL, Billy O
- Re: Microsoft wastes client's money by removing OpenGL, nobody
- Re: Microsoft wastes client's money by removing OpenGL, Billy O
- Re: Microsoft wastes client's money by removing OpenGL, nobody
- Re: Microsoft wastes client's money by removing OpenGL, jbwest
- Re: Microsoft wastes client's money by removing OpenGL, Billy O
- Re: Microsoft wastes client's money by removing OpenGL, nobody
- Re: Microsoft wastes client's money by removing OpenGL, fungus
- Re: Microsoft wastes client's money by removing OpenGL, Billy O
- Re: Microsoft wastes client's money by removing OpenGL, nobody
- Re: Microsoft wastes client's money by removing OpenGL, fungus
- Re: Microsoft wastes client's money by removing OpenGL, Gernot Frisch
- Re: Microsoft wastes client's money by removing OpenGL, fungus
- Re: Microsoft wastes client's money by removing OpenGL, Billy O
- Re: Microsoft wastes client's money by removing OpenGL, nobody
- Re: Microsoft wastes client's money by removing OpenGL, fungus
- Re: Microsoft wastes client's money by removing OpenGL, Gernot Frisch
- Re: Microsoft wastes client's money by removing OpenGL, Billy O
- Re: Microsoft wastes client's money by removing OpenGL, nobody
- Re: Microsoft wastes client's money by removing OpenGL, fungus
- Re: Microsoft wastes client's money by removing OpenGL, nobody
- Re: Microsoft wastes client's money by removing OpenGL, lingo
- Re: Microsoft wastes client's money by removing OpenGL, fungus
- Re: Microsoft wastes client's money by removing OpenGL, Charles E Hardwidge
- Re: Microsoft wastes client's money by removing OpenGL, Gernot Frisch
- Re: Microsoft wastes client's money by removing OpenGL,
Matt Feinstein
- Re: Microsoft wastes client's money by removing OpenGL, nobody
- Re: glBegin(GL_POLYGON) trashes window, Joe Krahn
- Re: glend returns "invalid operation",
Andy V
- Re: glend returns "invalid operation", Neil Ferguson
- Re: Vertex Arrays?, fungus
- Re: Vertex Arrays?, Jon Harrop
- Re: Reading rendered image into memory,
jbwest
- Re: Reading rendered image into memory,
davejohansen@xxxxxxxxx
- Re: Reading rendered image into memory, jbwest
- Re: Reading rendered image into memory, fungus
- Re: Reading rendered image into memory, davejohansen@xxxxxxxxx
- Re: Reading rendered image into memory, Mikkel Gjøl
- Re: Reading rendered image into memory, davejohansen@xxxxxxxxx
- Re: Reading rendered image into memory, fungus
- Re: Reading rendered image into memory, davejohansen@xxxxxxxxx
- Re: Reading rendered image into memory,
davejohansen@xxxxxxxxx
- Re: loading a 3ds object....., Joe Hotchkiss
- Re: Transformations help needed,
Mikkel Gjøl
- Re: Transformations help needed,
Libero Spagnolini
- Re: Transformations help needed, Mikkel Gjøl
- Re: Transformations help needed,
Libero Spagnolini
- Re: Transformations help needed,
Tony O'Bryan
- Re: Transformations help needed,
Libero Spagnolini
- Re: Transformations help needed, Tony O'Bryan
- Re: Transformations help needed,
Libero Spagnolini
- Re: Transformations help needed, Libero Spagnolini
- Re: Mesa/GLTrace hybrid?, fungus
- Re: Mesa/GLTrace hybrid?, Jonathan Wilson
- Re: DRI and multiple rendering contexts, Joe Krahn
- Re: Image blending, fungus
- Re: Text without Z buffer,
Yann Renard
- Re: Text without Z buffer, Tony O'Bryan
- Re: Text without Z buffer, Tony O'Bryan
- Re: Text without Z buffer,
Tony O'Bryan
- Re: Text without Z buffer, Tony O'Bryan
- Re: Text without Z buffer, fungus
- Re: openGL to emulate QuickDraw (i.e. 2D projection), fungus
- Re: openGL to emulate QuickDraw (i.e. 2D projection),
Marneus Calgar
- Re: openGL to emulate QuickDraw (i.e. 2D projection), elzacho
- Re: openGL to emulate QuickDraw (i.e. 2D projection),
testie
- Re: openGL to emulate QuickDraw (i.e. 2D projection), Marneus Calgar
- Re: openGL to emulate QuickDraw (i.e. 2D projection), fungus
- Re: openGL to emulate QuickDraw (i.e. 2D projection), fungus
- Re: openGL to emulate QuickDraw (i.e. 2D projection), Marneus Calgar
- Re: openGL to emulate QuickDraw (i.e. 2D projection), fungus
- Re: openGL to emulate QuickDraw (i.e. 2D projection), Marneus Calgar
- Re: openGL to emulate QuickDraw (i.e. 2D projection), Gernot Frisch
- Re: openGL to emulate QuickDraw (i.e. 2D projection), Marneus Calgar
- Re: aux buffers common?,
fungus
- Re: aux buffers common?, Wolfgang Draxinger
- Re: aux buffers common?, Hendrik Wendler
- Re: Mipmapping: how/why ?,
Wolfgang Draxinger
- Re: Mipmapping: how/why ?,
fungus
- Re: Mipmapping: how/why ?, Wolfgang Draxinger
- Re: Mipmapping: how/why ?,
fungus
- Re: Mipmapping: how/why ?, fungus
- Re: how to build an OpenGL dirver for windows?,
Phil Frisbie, Jr.
- Re: how to build an OpenGL dirver for windows?,
Jonathan Wilson
- Re: how to build an OpenGL dirver for windows?, Phil Frisbie, Jr.
- Re: how to build an OpenGL dirver for windows?,
Jonathan Wilson
- Re: Vanilla question,
Wolfgang Draxinger
- Re: Vanilla question, Alexis Gatt
- Re: Microsoft to remove OpenGL support,
Azdo
- Re: Microsoft to remove OpenGL support,
fungus
- Re: Microsoft to remove OpenGL support, Azdo
- Re: Microsoft to remove OpenGL support, fungus
- Re: Microsoft to remove OpenGL support, Matt Feinstein
- Re: Microsoft to remove OpenGL support, fungus
- Re: Microsoft to remove OpenGL support, fungus
- Re: Microsoft to remove OpenGL support, Wolfgang Draxinger
- Re: Microsoft to remove OpenGL support, cbull
- Re: Microsoft to remove OpenGL support, fungus
- Re: Microsoft to remove OpenGL support, Matt Feinstein
- Re: Microsoft to remove OpenGL support, Andreas Volz
- Re: Microsoft to remove OpenGL support, Yann Renard
- Re: Microsoft to remove OpenGL support, Owen Lawrence
- Re: Microsoft to remove OpenGL support, Gernot Frisch
- Re: Microsoft to remove OpenGL support, Wolfgang Draxinger
- Re: Microsoft to remove OpenGL support,
fungus
- Re: Microsoft to remove OpenGL support,
Jonathan Wilson
- Re: Microsoft to remove OpenGL support, fungus
- Re: Microsoft to remove OpenGL support,
Azdo
- Re: Microsoft to remove OpenGL support, Wolfgang Draxinger
- Re: Newbie is looking for a good tutorial, JP
- Re: Newbie is looking for a good tutorial, Wolfgang Draxinger
- Re: OpenGL man pages error, fungus
- Re: Color Index Mode Slow?,
Andy V
- Re: Color Index Mode Slow?, JP
- Re: Color Index Mode Slow?,
jbwest
- Re: Color Index Mode Slow?, nsdevelop12
- Re: Color Index Mode Slow?, jbwest
- Re: Color Index Mode Slow?, fungus
- Re: Color Index Mode Slow?, Andy V
- <Possible follow-ups>
- Re: Color Index Mode Slow?, nsdevelop12
- Re: Problem with shader,
Nicholas
- Re: Problem with shader,
Wolfgang Draxinger
- Re: Problem with shader, Nicholas
- Re: Problem with shader, wpr
- Re: Problem with shader, Wolfgang Draxinger
- Re: Problem with shader, BobR
- Re: Problem with shader,
Wolfgang Draxinger
- Re: How do you convert an Int to a const char in C++?,
BobR
- Re: How do you convert an Int to a const char in C++?,
bballmitch
- Re: How do you convert an Int to a const char in C++?, fungus
- Re: How do you convert an Int to a const char in C++?, bballmitch
- Re: How do you convert an Int to a const char in C++?, Tony O'Bryan
- Re: How do you convert an Int to a const char in C++?, bballmitch
- Re: How do you convert an Int to a const char in C++?, fungus
- Re: How do you convert an Int to a const char in C++?, jbwest
- Re: How do you convert an Int to a const char in C++?, BobR
- Re: How do you convert an Int to a const char in C++?, Wolfgang Draxinger
- Re: How do you convert an Int to a const char in C++?,
bballmitch
- Re: Cloth constraints on poly model, Wolfgang Draxinger
- Re: render a matrix, Jon Harrop
- Re: GLSL + RT woes, fungus
- Re: Depht test active?,
fungus
- Re: Depht test active?, Andreas Volz
- Re: Use of Index Color Mode in Linux OpenGL, fungus
- Re: Use of Index Color Mode in Linux OpenGL,
Phil Frisbie, Jr.
- Re: Use of Index Color Mode in Linux OpenGL,
jbwest
- Re: Use of Index Color Mode in Linux OpenGL, Owen Lawrence
- Re: Use of Index Color Mode in Linux OpenGL, Uncle Martin
- Re: Use of Index Color Mode in Linux OpenGL, fungus
- Re: Use of Index Color Mode in Linux OpenGL, Owen Lawrence
- Re: Use of Index Color Mode in Linux OpenGL,
jbwest
- Re: translucency without sorting...,
fungus
- Re: translucency without sorting...,
Gernot Frisch
- Re: translucency without sorting..., fungus
- Re: translucency without sorting..., Gernot Frisch
- Re: translucency without sorting..., fungus
- Re: translucency without sorting..., jbwest
- Re: translucency without sorting..., fungus
- Re: translucency without sorting..., Nicholas
- Re: translucency without sorting...,
Gernot Frisch
- Re: translucency without sorting..., Allan Bruce
- Re: translucency without sorting...,
Thomas Jahns
- Re: translucency without sorting...,
James W. Walker
- Re: translucency without sorting..., Thomas Jahns
- Re: translucency without sorting...,
James W. Walker
- Re: Pixel exact rasterization of lines,
Sebastian Schuberth
- Re: Pixel exact rasterization of lines, Sebastian Schuberth
- Re: Pixel exact rasterization of lines,
fungus
- Re: Pixel exact rasterization of lines,
Jon Harrop
- Re: Pixel exact rasterization of lines, fungus
- Re: Pixel exact rasterization of lines, Jon Harrop
- Re: Pixel exact rasterization of lines, fungus
- Re: Pixel exact rasterization of lines, Jon Harrop
- Re: Pixel exact rasterization of lines,
Jon Harrop
- Re: Generating texture coordinates, Sebastian \"Psy\" Messerschmidt
- Re: Generating texture coordinates, fungus
- Re: A good source for vertex array information.,
Gernot Frisch
- Re: A good source for vertex array information.,
elzacho@xxxxxxxxx
- Re: A good source for vertex array information., Gernot Frisch
- Re: A good source for vertex array information.,
elzacho@xxxxxxxxx
- Re: Quaternion Camera,
rgc
- Re: Quaternion Camera,
Andreas Volz
- Re: Quaternion Camera, Gernot Frisch
- Re: Quaternion Camera,
Andreas Volz
- Re: Quaternion Camera,
Tony O'Bryan
- Re: Quaternion Camera,
Andreas Volz
- Re: Quaternion Camera, fungus
- Re: Quaternion Camera, mattf
- Re: Quaternion Camera, fungus
- Re: Quaternion Camera, mattf
- Re: Quaternion Camera, fungus
- Re: Quaternion Camera, Tony O'Bryan
- Re: Quaternion Camera, mattf
- Re: Quaternion Camera, mattf
- Re: Quaternion Camera, nobody
- Re: Quaternion Camera, fungus
- Re: Quaternion Camera, nobody
- Re: Quaternion Camera, fungus
- Re: Quaternion Camera, Tony O'Bryan
- Re: Quaternion Camera,
Andreas Volz
- Re: Quaternion Camera,
Andreas Volz
- Re: Quaternion Camera,
Tony O'Bryan
- Re: Quaternion Camera, fungus
- Re: Quaternion Camera,
Tony O'Bryan
- <Possible follow-ups>
- Re: interrupts, Jacques Ichane
- Re: Newbie direction question, Gernot Frisch
- Re: drawing on own buffer,
Wolfgang Draxinger
- Re: drawing on own buffer,
Jon Harrop
- Re: drawing on own buffer, Wolfgang Draxinger
- Re: drawing on own buffer, Stefan Hinterstoisser
- Re: drawing on own buffer, Jon Harrop
- Re: drawing on own buffer, Wolfgang Draxinger
- Re: drawing on own buffer,
Jon Harrop
- Re: Help with loading bitmaps, Tony O'Bryan
- Re: Strategy suggestion?,
Wolfgang Draxinger
- Re: Strategy suggestion?, Al Evans
- Re: SwapBuffers problem,
fungus
- Re: SwapBuffers problem,
Andreas Micheler
- Re: SwapBuffers problem, Wolfgang Draxinger
- Re: SwapBuffers problem, fungus
- Re: SwapBuffers problem, Elaine
- Re: SwapBuffers problem, Andreas Micheler
- Re: SwapBuffers problem, fungus
- Re: SwapBuffers problem,
Andreas Micheler
- Re: possible to convert a 3x3 to a 4x4?,
fungus
- Re: possible to convert a 3x3 to a 4x4?, elzacho@xxxxxxxxx
- Re: How to play sound, Jon Harrop
- Re: How to play sound, Andreas Volz
- Re: How to play sound, fungus
- Re: How to play sound,
Wolfgang Draxinger
- Re: How to play sound,
bballmitch
- Re: How to play sound, Wolfgang Draxinger
- Re: How to play sound,
bballmitch
- Re: glFrustum and projection question, elzacho@xxxxxxxxx
- Re: glFrustum and projection question,
fungus
- Re: glFrustum and projection question, falooley
- Re: Two threads asynchronous rendering, Andy V
- Re: Two threads asynchronous rendering, Thomas Jahns
- Re: normals,
Jon Harrop
- Re: normals, bob
- Re: updated free matrix lib,
fungus
- Re: updated free matrix lib,
Lawrence DčOliveiro
- Re: updated free matrix lib, fungus
- Re: updated free matrix lib, Lawrence DčOliveiro
- Re: updated free matrix lib, fungus
- Re: updated free matrix lib,
Lawrence DčOliveiro
- Re: Camera Management,
Dave Eberly
- Re: Camera Management,
fungus
- Re: Camera Management, Dave Eberly
- Re: Camera Management, fungus
- Re: Camera Management,
fungus
- <Possible follow-ups>
- Re: Camera Management,
Tony O'Bryan
- Re: Camera Management,
fungus
- Re: Camera Management, Tony O'Bryan
- Re: Camera Management, fungus
- Re: Camera Management,
fungus
- Re: Text in OpenGL, Allan Bruce
- <Possible follow-ups>
- Re: Text in OpenGL, Herbert Roider
- Re: Text in OpenGL,
Georg Wall
- Re: Text in OpenGL,
OllieBrown
- Re: Text in OpenGL, Georg Wall
- Re: Text in OpenGL,
OllieBrown