Re: Color Index Mode Slow?



Makhno wrote:

> Does this not assume that the texture has already been
> preloaded? What if the texture cannot be determined until the
> moment before the frame was drawn, eg depends on camera view?

Preload an empty texture, then upon rendering determine the
texture from the camera position and load it up immediately
before using it. This will however make things a bit slower (a
texture upload makes the whole OpenGL state machine to resynch,
flushing the pipeline)

> All I wondered is that when fungus said that color index mode
> was not typically hardware supported, whether this also applied
> to colour interpolation?

Colour Interpolation in RGBA mode is fully HW accelerated.

Wolfgang Draxinger
--

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